Thieves Guild Reborn

by SenterPat·v1.0·Updated 2019-07-17

Screenshots 1 screenshots

About this mod Machine translation

A great undertaking to improve your guild experience.

Restarting my Thieves Guild Redone mod, using all the skills I've learned since creating this mod. This mod will improve the appearance of your guild and your character's behavior as a commit rogue throughout Skyrim as you progress through the storyline (this process is very slow and impossible to fully level up until you actually complete the questline. Once you complete the TG questline, there is now more of a guild involvement there. I've included (with permission) a few popular mods, tinkered to my liking This is by no means a merged mod, and I've been working on making the guild more interesting for a few months. I'm pretty happy with the final product now that I'm working on it, but nothing game-breaking, so I'm uploading the test and feedback.

***NOTE*** This mod has been tested by me, and while I believe nothing will break your game, it's possible I missed/forgot something, if you run into any issues please leave a comment so I can fix any bugs.

Requirements: All DLC and USLEEP

***Location Note***

Ragged Flagpole/Thieves Guild Headquarters Changes -

Add all kinds of clutter; piles of dirt, weeds, empty bottles, rats, cobwebs, scrap wood, etc. Designed to make the guild look poorer and have more luck. Clean up all trash while the clubhouse is being improved.

  • Improved Ragged Flagon and Thieves Guild headquarters, replacing furniture and clutter, improving lighting, adding more crafting workstations and decorations.
  • Added a trapdoor during the first upgrade that lets you access Flagon directly from Riften instead of going through several loading screens.
  • Added additional furniture and sandbox markers for NPCs to use in Flagon, Guild Headquarters and Nightingale Hall.
  • Once you progress far enough, add an oven and some fire items to Ragged Flagon.
  • Add more cooking supplies, alcohol and food from DLC to Ragged Flagon merchants as you progress.
  • Added an exit outside Ragged Flagon's Riften.
  • Changed Guild Master's chest to generate daily loot, much less than vanilla, but it does not respawn and the daily loot piles up until it is emptied by the player.
  • Changed final reward safe - you do 125 fallout jobs and spawn safely in the TG vault. Only it has basic loot and no respawns. There is now a chance to put a random enchanted item into the safe every day. This also provides opportunities for DLC projects.
  • There is a script on the tags used by guild members to change them into clothes instead of armor while sleeping.

Ragged New Rooms at Flagon/Thieves Guild Headquarters

  • A dining area in the headquarters, where most new employees eat.
  • A new room in the headquarters for any new employees joining the guild. The room started out poorly and improved with each new hire.
  • Add a new store to the headquarters to be used by a new employee.

player dormitory

  • Added available player rooms. Initially just a room with a bed, the room will be improved to include display features, crafting workstations, additional storage space and improved decor, eventually making it suitable for the master of the guild. There are also two custom displays, one for treasure maps and another for Amulets. The amulet can be prayed to immediately.
  • Entering Honeyside directly from the guild dormitory requires upgrading the guild and purchasing Honeyside.

Nightingale stuff -

Once all upgrades to Ragged Flagon and Thieves Guild headquarters are complete, Nightingale Hall will begin cleaning and improvements.

  • Twilight Tomb has been modified, with three exits now leading to the Thieves Guild Headquarters, Nightingale Hall, and a destination where players can set a power-up once per day (external locations only).

Vault

-The Thieves Guild Vault will begin to populate and improve its layout once you unlock and handle Mercer.

-Nocturnal will add various unique rewards to the guild vault even after fully upgrading your guild to show her approval as you continue to do Radiant quests and ste …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Thieves Guild Reborn 盗贼公会重生
File size
479.0 MiB