Thieves Guild Demands
盗贼工会的要求
Screenshots 1 screenshots
About this mod Machine translation
[tr=transparent]The Thieves Guild will try to recruit thieves. Brynjolf is now a better judge of human character. He won't consider your guild a potential recruit unless you've done some dirty work. If your character has never stolen anything, the Thieves Guild quest will not be activated and you will no longer be immediately entered into Riften by Brynjolf.
[tr=rgb(64, 64, 64)] You can also choose to set additional requirements that must be met in order to progress through the Thieves Guild questline. Plus...now you can buy genuine Falmer's Blood Pills! Experience all the miracles with this powerful potion now!
[tr=rgb(64, 64, 64)] Version 3 includes changes from mods features [tr] unusual gems sold [tr=rgb(64, 64, 64)] and [tr] Shadowmarks improvements [tr=rgb(64, 64, 64)]
[tr]F[tr]Features
[tr=transparent]Brynjolf will no longer approach you if you are not a thief, and the Thieves Guild quest will be activated after the player meets the necessary requirements (stolen items, pocket picking, and stealth skills). These requirements are fully customizable options using MCM.
[tr]If you are not a member of the Thieves Guild, you can sell any unusual gems you find to the ri'saad.
[tr]You can choose to start from the Falmer Brynjolf Thieves Guild quest before buying the blood potion.
[tr]Additional requirements can be set that will delay the mission affecting the spirit and stupidity of the gangster. You can choose to set any combination of stealth, pickpocket, or lockpicking skill requirements or simply set a certain number of Fallout missions that must be completed.
[tr] Customize how many Fallout quests are required in each city before you receive the special quest for that city.
[tr]Changes the amount of gold required to complete the Asylum job.
[tr]All dialogue and reactions are fully voiced.
[tr]Shadowmarks have been added to player-owned houses and automatically adjust to reflect the player's current status in the association and the house's ownership status.
[tr] Existing shadowmarks positions were improved, and new shadowmark positions were added missing them.
[tr] Includes Faith support[tr] allowing you to save your settings as custom presets.
integral
[tr]greentea101[tr] Edited sound files for Brynjolf and dialogue needed to edit TG quests.
[tr=transparent]teabag86[tr=transparent]Create ri'saad voice file and help file merge.
[tr]glitchfinder[tr] Create shadowmark script
[tr]R[tr]requirements
[tr=rgb(64, 64, 64)] Version 3 requires Morningguard, Hearthfire and Dragonite. Previous versions did not require any DLC files.
[tr]I[tr]Installation
[tr=rgb(64, 64, 64)] Simply download and install with your favorite mod manager, or manually extract the ZIP file from the Skyrim/data folder.
[tr=rgb(64, 64, 64)] Optional: If you want to use the new textures [tr]Shadowmarks improvements [tr=rgb(64, 64, 64)], then you need to download them [tr]Original Mod Page[tr=rgb(64, 64, 64)]
[tr]I[tr] information coming out of [tr]
[tr]In the main mission: [tr=transparent] In the main mission, you go and talk to Brynjolf about Rift City. However, with this mod, the main quest's dialogue options and Brynjolf will not be activated unless you encounter the thief requesting it. There is another way to complete this quest, though...ask around for Riften; there are other people giving you the information. (If you need a more direct answer, see the bottom of the readme). This is actually another option in the vanilla game and I haven't changed it.
[tr]Quest requirements: [tr=rgb(64, 64, 64)] In order to trigger the Thieves Guild quest at the beginning, the player must have stolen items, pocket money, and some skills in stealth. If not, then Brynjolf will not approach you and the dialogue option to start the quest will not appear. Three requirements must be met; however, you can fully customize these requirements using MCM options. Some items taken from stolen pockets can be checked in the "Crime Statistics."
[tr=transparent] Penalty for fai …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.