they took on our work
他们承担了我们的工作
Screenshots 1 screenshots
About this mod Machine translation
Replace NPCs for people who die during missions
Ever played a mission where you ended up killing half the city? Ever wonder why no one moves into their house even though you have 5
Different immersive mods, adding NPCs to the city? So now your city
It will be slightly hollow.
This is a stripped down version of my original sse mod.
Npcs this mod contact.
Hernandez
Hert
Callisto
vantus loreius
curwe
Suzanne
beiteld
Nebos
uaile
Southern Thailand
Mo Wen
hogni
verulus
borkul
uraccen
grisvar
braig
German
duach
anoraith
ogmund
lurbuk
How this works: The NPCs listed above will have a contract on them that you can use to activate the replacer NPC. A torch at the Cidhna Mine near the Cidhna Mine's escape route.
SSE version.
Different name because it's a simpler remake of one of my mods. I'll probably delete the original mod since I gave up on it.
Known issues
To avoid making this more complicated, I haven't created new cells for the npcs yet. This means the original location will retain its name. The only way around this is to use skse, I don't want to have to update it every time Bethesda breaks out of skse.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.