THE HOUSE OF ZEL PART 1
Screenshots 5 screenshots
About this mod Machine translation
It’s customary [N website original address] Like the author:
The entrance to Chuand'Zel's House is outside the city of Markarth, where the carriage is [looking for it for a long time]
- Introduction
No DLC support required
Compatible with Interesting NPCs. ←【Click for surprise】
Compatible with 'ETAC' Expanded Towns & Cities. ←【Click for surprise】
Not compatible with Open Cities.
The dwarven ruins of Markarth City hide an amazing secret of war!
Protected by four mysterious towers, they plan a war in isolation. An ancient dwarven device lost after the Battle of Red Mountain has mysteriously appeared, and the Thalmor are planning to use it to destroy the unity of Skyrim.
Now, you are Skyrim's only hope! 【2333333】Can you find a way to save Skyrim from the clutches of the Thalmor [with the help of Constantine at the House of Chuander Zell in Markarth City]?
The one-hour mission presented a real challenge.
Personally tested by the author. Under the original master difficulty [Come a Skyrim Reset] will be a bit difficult but very fun~
The second season will be launched later this year, after the development of TPOS MOD SERIES is completed. [The author said that the second season has been written and is expected to be released soon]
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.