TES5 EDIT
About this mod Machine translation
After sorting using boss or loot, you will find this information. .
Skyrim.esm is activated
Update.esm is activated
Contains unnecessary data: 92 ITM, 3 UDR records. TES5Edit is required for cleaning.
Dawnguard.esm is activated
Contains non-essential data: 619 ITM, 82 UDR records. TES5Edit is required for cleaning.
HearthFires.esm is activated
Contains unnecessary data: 184 ITM, 11 UDR records. TES5Edit is required for cleaning.
Dragonborn.esm is activated
Contains unnecessary data: 61 ITM, 8 UDR records. TES5Edit is required for cleaning.
Here’s some popular science (excerpted from Huan Bing Dada):
Terms mentioned:
Dirty Edit: Or "unnecessary data". A simpler understanding: redundant data (or duplicate data). Check it in xEdit and you will find that the Dirty Edit part is exactly the same as the data in the plug-in Master!
Why to clean up:
The existence of Dirty Edit will keep the data in Master intact, causing other mods to not work properly.
For a more stable and compatible game, we recommend cleaning the plug-in
Why does dirt appear?
The origin of Dirty Edit can be attributed to two reasons.
One of the reasons: a bug in the official editing tool CS/CK itself. Generally, the more scenes (CELLs) you modify, the more Dirty Edits CS/CK will generate. So, as your mod gets bigger and bigger, there will be more and more Dirty Edits in your plug-ins. This is why some people recommend that if you don't have to, try not to use CS/CK editing plug-ins, and use xEdit instead.
Another reason: problems with the mod creators themselves. Mod makers often modify something and then revert the modifications to the original form afterwards, and CS/CK is not smart. When you restore the modifications you made to the original version, CS/CK will not delete the data for you (you can skip this if you don't understand: in fact, some people will do this deliberately for compatibility, so CS/CK should not automatically delete these settings). So the problem comes, if something is modified and then restored to its original state, it is equivalent to creating a copy into the mod. This copy is exactly like what was in the Master! Obviously, this is the Dirty Edit. Regarding Dirty Edit caused by the mod maker, this is also inevitable. First of all, the mod maker himself should have good modding habits. At the same time, he must be very careful when editing (anyone who has used CS/CK knows that there are a lot of things in the window, and you may accidentally modify things you don’t want to modify).
Clean up Dirty Edit
Here, we need to introduce another concept:
Because xEdit is relatively powerful, the Dirty Edit we usually talk about can be divided into two parts:
(1) ITM (Identical to Master), which is the Dirty Edit introduced above;
(2) UDR (Undelete and Disable References), specifically: recover accidentally deleted data, and then make the data unavailable (to avoid becoming ITM).
Because deleting things that exist in the original Oblivion.esm/Skyrim.esm will cause a crash when exiting the game, it is also necessary to deal with UDR.
It can be said that there is a reason why B club is called bug club. Even if you don't use mods at all and just install upgrade files or DLC, after a long period of playing the game, CTD may occur due to design flaws of the company itself.
What I provide here is the ESM of these files after cleaning them with the latest version of TES5Edit. What is worth noting is that the Dawnguard dlc is a version that has been cleaned twice (this esm is quite special. After the first cleaning, only 616 ITMs can be cleaned. After the first cleaning, 6 new ITMs will be revealed. Only after the second cleaning can the ITMs be completely cleared).
These esm have been tested in several archives, and they can indeed reduce a lot of CTD, and they are basically certain not to cause bugs.
The installation method can be directly overwritten (please back it up), or you can use nmm with its own backup function to install.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.