Take a look at what you see - camera tracking
看一下您所看到的-摄像头跟踪
Screenshots 4 screenshots
About this mod Machine translation
Head tracking module based on camera movement and automatic locking when the dialog box moves - Head tracking module based on camera movement and locking when the dialog box moves
Requierement
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SKSE
SkyUI
illustrate
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This mod allows the player's head to follow the camera movement from a third-person perspective.
It also allows players to automatically direct their gaze to the interlocutor during a conversation.
It was inspired by hiryuu19's Camera Directed Head Tracking mod, but was completely rewritten to use the SKSE plugin. It adds several new features and options.
There are 3 modes and 3 corresponding keys, which can be configured in the MCM menu:
Mode “Follow Camera”
In this mode, the player's head follows the movement of the camera, looking in the same direction.
Press the key again to stop
Mode "Looking at the scenery"
In this mode, the player's head is pointed towards the screen, as if looking at us. This mod doesn't exist in hiryuu19's Skyrim mod, but it's not very useful, but it's fun :)
Press again to stop mode
"Follow Camera" and "Look at Scene" modes now have 3 operating options:
- Full: With this option, the mode is always active. This is the job of version 1.0
- 180°: With this option, the headtracking only works for a 180° (240°, in fact, for "follow camera" mode). In one case, alternate Entre Rios fashion "Follow the camera" mode (when the camera is behind the player) and normal mode (when the camera is in front of the player)
In other cases, the mode alternates between View mode (when the camera is in front of the player) and Normal mode (when the camera is behind the player)
- Mixed: With this option, the mode alternates between "Follow Camera" mode (when the camera is behind the player) and "Look at Screen" mode (when the camera is in front of the player).
This option is the same as two
Mode "Hold Posture" is the same
In this mode, the player's head is locked in its original orientation after one of the two previous modes was activated.
Pressing the key again will return to the previous mode
-The unique key "Change Mode" allows to cycle modes: "Follow Camera"
Long press activates "Hold Posture" mode. Then, press the normal key to return to the previous mode.
-An option allows disabling all modes while drawing the weapon
-An option to disable notifications when changing modes
- An option to better match the "360 Walk and Run Plus" mod.
When using the with option, when pressing the back key:
- In "Follow Camera (180°)" mode, the player stops tracking
- In "Look at Screen" and "Look at Screen (180°)" modes, the player is on the screen
- "Mixed" mode, the player looks on the screen
-It is now possible to unregister keys. Highlight the th key in the MCM menu (no need to click) and press the "thief/thief" key
-The option "Automatic lock during conversation" allows the player to automatically monitor the interlocutor during the conversation (even if no mode is activated)
This mod makes the player's head follow the camera movement of the third person.
It also allows players to automatically direct their gaze to the interlocutor during a conversation.
It is inspired by hiryuu19's Camera Oriented Head Tracking module, although it has been completely rewritten since it uses the SKSE plugin. Additionally, it adds some features and options.
There are 3 modes with three corresponding keys, configured here in MCM:
Fashion "Follow the camera"
Follow the movement of the camera in a fashion where the player's head looks in the same direction
Press the button again to return to normal mode. "Watch Screen"
model
In this mode, the player's head looks towards the screen, as if he is looking at us. This mod does not exist in hiryuu19's Skyrim mod, but it's not very useful and interesting :)
Press the key again to return to normal mode.
"Follow Camera" and "Watch Screen" modes now have 3 operating options:
- Full: With this optio …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.