SSEEdit script - generate enchanted version
SSEEdit脚本-生成附魔版本
Screenshots 2 screenshots
About this mod Machine translation
When applied to an item in xEdit, the script will automatically detect the enchantment mods you have installed and apply those enchantments to the item. The script will then automatically integrate these new enchantments into any level list that contains the original item. Complete with one click!
Downloaded a bunch of new weapons from Immersive Weapons, Third Age Weapons, etc? Want to see enchanted versions of items in the game? This mod will save you a lot of time and effort.
NOTE: This script will work on Oldrim and SE.
This mod is an extended version of this mod: https://www..com/skyrimspecialedition/mods/5100?tab=description
Version 0.6 has been released!
Feature list:
- Works with all weapons and armor!
-at all
Replace original items with enchanted versions in tiered lists (including those with added mods) - Summermyst and Wintermyst support (please leave a comment if you'd like to see another enchantment combination!)
-{0.4} Set % chance to get enchanted version
-{0.4}Modify enchantment strength
-{0.4}Allow or disable enchantments
- {0.4} Extended tempering support
- {0.4} Automatically remove masters for easy load order changes
- {0.5} Configurable levels of enchanted item levels
-{0.5} BOD2 logo
-{0.5} batch processing
-{0.6} Configurable tempering recipes
- {0.6} Script is now a feature (for use by other Mod-Authors)
Processing time:
~60s - Prepare file and check master file
~60s - index processing for each item
Time is about 30 seconds - processing time for each input record
{0.4} Processing 10 weapons will take 5 * 10 = ~50 minutes.
{0.5} Processing 10 weapons takes 3 minutes + 1 minute + (10 records * 0.5 minutes/record) min = ~9 minutes.
{0.6} Processing 10 weapons takes 1 min + 1 min + (10 records * 0.5 min/record) min = ~7 min.
Mileage will vary based on computer specifications.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.