SPERG over 100

by Nikojaeger·v0.1·Updated 2020-07-17

超过100的SPERG

Screenshots 1 screenshots

About this mod Machine translation

The goal of this mod is to use SPERG as a base to increase skills and reach levels above the normal skill cap (100).

NOTE: SPERG over 100 is currently in Beta, I need your help to improve, balance and design the perks that can be unlocked with skills over 100.

What this Mod does:

Currently, this mod only adds 3 new perks to the following skill trees: Single

Hands, Marksman, Smithing, Light Armor, Stealth, Ventriloquism, Spells, Destruction, Illusion, Restoration and Enchantment.

You can unlock perks at lvl. 125, 150 and 175. Note that perks are very powerful (this is intentional), perhaps too powerful.

Current list of privileges:

Let's start with two game-changing abilities: Spells and Enchantments.

There are necromancers in TES legends who summon all the dead armies, but the legendary Dovakiin can only control two people at the same time. Damn it? To make Skyrim more interesting and essentially Ainz Ooal dress, these 3 new transformation stunts are mixed in with the "Commander Actor Limit". However, to achieve some balance, it is limited to the undead.

lvl 125: "Army of the Dead": You control five resurrected undead. The Magician will remove the effect of this perk.

lvl 150: "Lord of Death": You control ten resurrected undead. The magician will remove the effects of this privilege.

Level 175: "Reaper": You gain control of twenty resurrected undead. The magician will remove the effects of this privilege.

And some artifacts have more than 2 enchantments. It may be a relic, but it's still crafted with care by someone truly talented. You can now transfer up to 5 enchantments to Tamriels' largest enchantment and enchantment items.

lvl 125: "Over Enchantment": Three enchantments can be placed on the same item.

Level 150: "Legendary Enchantment": Four enchantments can be placed on the same item.

Level 175: "Idol Enchantment": Five enchantments can be placed on the same item.

Now all that remains is the magic school. The changes are still not there, but with the bonus lvl.150 (lvl.175 when destroyed), I hope you can perform the school for free. So lvl. 150 basic perks have been completed.

Watch the destruction. Even with a maxed out Battlemage build, you'll need a lot of spells to kill enemies on Legendary. That's because there's almost no way you can increase spell power through perks or items. Now you can:

lvl 125: "Ifrit": The Destroy Fire spell is twice as powerful and costs 50% less for all three elements.

lvl 150: "Lord of the Night": Destroying Frost's spell power is twice that of regular Frost, while the cost of all three elements is reduced by 75%.

Level 175: "Thor": Shock spells are twice as powerful as normal spells, and all three elements can be cast freely.

(In my testing, using the Thor Dual Guns and the Thor perk, I could take over 1000 points of damage!)

Now it's an illusion. I just thought this would be useful:

lvl 125: "The Vanisher": Invisibility will last until you activate something.

Level 150: "Mindband": Illusion spells can be cast freely and are twice as strong.

Level 175: "False Reality": 25% chance of being immune to incoming spells.

and recovery. Nothing much to say.

lvl 125: "Evolution": Magicka regenerates twice as fast.

Level 150: "Angel": You have free access to restoration spells, they are twice as strong.

lvl 175: "God": You are almost immune to damage from the undead and deal double damage to them.

Since my current character is proficient in "One Handed and Light Armor" and you've always wanted to be proficient in Stealth and Archery (Archer), I've done that as well.

One hand:

Level 125: "Razor": One-handed weapons deal 25% more damage.

Level 150: "Bladerunner": In combat: Movement speed increased by 50% when using one-handed weapons.

Level 175: "Samurai": Dual-wielding deals over 50% more damage, and one-handed weapons deal almost no damage.

Light armor:

Level 125: "Exoskeleton": Critical hit chance increased by 5% for each piece of light armor equipped (up to 20% inc …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
超过100的SPERG
File size
13.6 KiB