special skills

by Noxcrab·v3.1.4·Updated 2019-12-19

特殊技艺

Screenshots 3 screenshots

About this mod Machine translation

A new set of "Special Purpose" allowances.

Each feature provides support for exotic/unique/interesting builds, like the homebrew feature in D&D.

Example: Unarmored: Additional armor class, movement speed, and melee weapon damage when unarmored.

-> Useful for glass cannon "Ronin" construction.

[Mod Descriptions]

Added new "Special Feat" perk to support exotic/unique/interesting builds like homebrew feats in D&D.

Special specialties are divided into two groups: role specialties and skill specialties.

Character Feats: Located on the Lockpicking skill tree. Each level requires players to be level 0/15/30.

Skill Feats: Located on the relevant skill tree. Requires the first skill of each skill, and has a skill level of 25/50/75 for each level.

You can choose as many feats as you like, but since they are quite expensive, you need to think carefully.

[Character Expertise List]

(Drunken Master) Build Support: Barbarian with a Drunken Master, Brewmaster

monk

Under the influence of alcohol, 1.0/1.5/2.0 physical recovery is obtained per second, the movement speed is 2/4/6%, and the damage caused by melee attacks is increased by 2/4/6%.

Always gain 10/20/30% poison resistance.

(bow strike)

Building support: Rangers for mid-range combat

Bow/ros The bow's slam deals an additional 23/46/70 physical damage.

The sway of the bow/ros creates a weaker stagger.

(torch fight)

Building Support: Adventurers who use torches as secondary weapons

Light hits with a torch deal an additional 2/4/7 fire damage.

A critical hit with a flashlight deals an additional 7/14/22 fire damage and causes a weaker stagger.

Equipping a flashlight gives you 5/10/15% frost resistance.

( Unskilled Spellcasting )

Building Support: Some Tips for Rogues and Bards

Novice/Apprentice/Journey School costs half the cost of Magicka if you haven't taken these spells. However, the skill level adjustment to the skill's level and duration will be smaller compared to a normal spellcasting skill.

(All novice/apprentice/adept levels are 0.005x, while normal spellcasting skills are 0.01x novice, 0.02x apprentice, 0.03x journeyman)

For example, if you have your own mage armor (level I) and no novice alteration perks, taking this feat will halves the cost of the spell, and the magnitude/duration will be scaled to 1 + 0.005 * alteration.

(Hunter)

Build Support: Hunters and Rangers

Damage dealt to animals is increased by 10/20/30% and damage dealt to animals is reduced by 10/20/30%.

Always gain 10/20/30% poison and disease resistance.

(Staff Guidance) Building Support: Staff Staff

While holding the staff, spells are 5/10/15% more powerful (magnitude only, not duration) and Magicka costs 10/20/30% less to cast. (Staff themselves are not affected)

(Willpower )

Build Support: Warriors who need magic resistance

Gain 5/10/15% magic resistance when there is no magic resistance in the change.

(Athletics)

Build support: Speedster and Swashbucklers

Movement speed increased by 3/6/10% (2/4/6% when wearing heavy armor).

Swim/sprint speed increased by 5/10/15% (3/6/10% when wearing heavy armor).

Stamina regeneration increased by +15/30/50%.

[Skills and Expertise List]

(Unarmored) - Evasion Build Support: Glass Cannon Warrior, Spy Assassin in Costume

Gain 50/100/150 armor level when not wearing armor (no armor bonus when mage armor is activated)

Gain 2/4/6% movement speed and 5/10/15% melee damage bonus when not wearing armor.

Without wearing armor, the skill experience gained while escaping is multiplied by 5/10/15. (Must still be clothed in order to gain experience)

(Balanced Swing) - One Hand

Build Support: One-Handed Kensei, Agile Warrior

When empty, 1H weapons are 5/10/20% faster and deal 5/10/20% more damage.

( Guard Mastery )-Recovery

Build Support: Anti-Magic Spells or Wizards

Warding spells cost 15/30/50% less.

Gain 5/10/15% magic resistance while holding a ward spell.

(Armed Spellcasting) - One-handed

Build Support: Spell Sword with 1H+magic gear

1H weapons are 5/10 …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
安魂曲-特殊技艺
File size
11.6 KiB
SHA-256
7b53b0ef3d9496a39bdfd1a71ec872203baf31a2dbe9215b3dfa75cbdcc5967d
Stored at
2026-10-10 18:46