Special Allowances for Questing (LE)
Questing(LE)的特殊津贴
Screenshots 5 screenshots
About this mod Machine translation
Provides players with new perks and powers upon completion of main quests and guild quest lines.
What's this?
Completing main quests, DLC main quests, and faction/guild quest lines can grant the player some perks, which may be passive abilities or usable abilities. The power granted can be either a "greater power" (can only be used once every 24 hours) or a "lesser power" (used at will).
Special edition version available here
If anyone wants to make a console port, just put a link to that page or the SE mod page in the description.
Mod details
All added perks and capabilities will be listed in the Active Effects menu, if using mod SkyUI you can sort this menu by Source so that all added effects are listed together.
Perks and permissions are retroactive, meaning you can install this mod on an existing savegame and it will add perks to completed tasks.
Balance added abilities and abilities based on the "importance" and "difficulty" of the quest lines involved. So, for example, the abilities and perks gained from the Main Quest and Dragon Nest DLC are stronger than those gained from the Companions or Thieves Guild quests.
Here is the complete list of all new perks and powers and their effects:
Main mission: Grant Slaying Dragon passive abilities
"Whenever Alduin the Slayer uses his shout in combat, all nearby enemies have a chance to be staggered."
This effect applies to hostile people and creatures. The chance is a scale equal to the current player level, so at level 30 there is a 30% chance of staggered effect.
Dawnguard DLC for Dawnguard: Grants Guardian Paladin passive skills
"The Paladin permanently gains and grants nearby allies the blessing of 100 points of physical damage resistance and 10% magic resistance during combat."
These effects are permanently applied to the player character, and the bonus is applied to nearby friendly activities (people and creatures) while you fight.
Dawnguard DLC for the Vampire Side of Volkihar: Grants the secondary power of summoning the Royal Guard
"While in a mortal state, the lord of the Volkihar vampire clan can use the power of Summon the Royal Guard to summon the strongest gargoyles to serve until destroyed."
You can summon outpost-level gargoyles for 100 points
Magicka is here to serve you as long as it survives. Summons count towards the limit of summoned/summoned creatures.
Dragonborn DLC: Grants Devouring Dragon secondary powers
"Witnessing Mira'ak's summit at the Hidden Peak, the Last Dragons can use the power of the Devouring Dragon on the Devouring Dragon's will to consume its soul and replenish all life."
This power only affects dragons that are completely affected by your will-bending cry. It kills them instantly and restores your stats, just like Miraak did against the Dragons Sahrotaar, Kruziikrel and Relonikiv during his final battle. When you use this feature, your character won't yell or actually say "Zil Los Dii Du" because the line doesn't have voice files for various races and genders.
Companion: Grants the Herald a legendary passive ability
"The pioneer's resolve is strengthened, inspiring friendly people nearby, increasing their courage, and enabling them to recover more quickly from wounds in battle."
You gain a permanent boost to your health by 20 points and health regeneration by 50 points, and when you are in combat your allies (only applies to humans, not animals) have their confidence boosted by 1 and regeneration by 2
Hygiene every second.
Thieves Guild: Granting Kingpin Privileges Greater Power
"The Guildmaster of the notorious Thieves Guild can use Kingpin's perks to coerce and convince nearby hostiles to stop fighting for an hour."
This power is a powerful area calming effect (similar to the Harmony spell, but free and instant) that can be used to quickly get out of trouble and control crowds in combat, but only works on those below level 60.
Academy of Winterhold: Grants the Aether …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.