Skyrim v3
Screenshots 2 screenshots
About this mod Machine translation
This mod adds voices, player characters during various events
It is an improved mod of nanahane
Repair ELGADO2K by me
Now this is a standalone ESP for 8 voice setup,
You can set your favorite audio files to this mod.
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New Skyrim player voices
Version: 3.0 (elgado2k)
Author: nanahane original v1 and v2 mod creator
URL:http://seven-wings.blogspot.jp/
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My English is not good.
Please understand that support is not enough.
Function
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This mod adds sounds to the player character in various events
It is an improved version of nanahane
Repair ELGADO2K by me
Now this is a standalone ESP,
8 voice sets can be set to your favorite audio files with this mod.
How to use
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When you start a game, you automatically get a secondary feature called "Other Player Sounds."
<Activation steps>
- Select "Other Players Sounds" to make it your favorites,
and press the "F" key on your keyboard. 2. Press the "Q" key to equip spellcasting. 3. Press the "Z" key and select "Enable". 4. Select sound type
<Disabling steps>
- Project "other player sounds"
- Select "Disable"
If you uninstall this mod, you must disable this mod.
sound settings
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Audio file format is WOW
The attached audio file is an example. (Japanese
If using an existing audio file, overwrite the sample file with the audio file.
Do not change the original file name.
ver3.0: You can switch voice types in the game.
Voice type 1:\Data\sound\fx\nhva\set1 folder
Voice type 2:\Data\sound\fx\nhva\set2 folder
Voice type 3:\Data\sound\fx\nhva\set3 folder
Voice type 4:\Data\sound\fx\nhva\set4 folder
Voice type 5:\Data\sound\fx\nhva\set5 folder
Voice type 6:\Data\sound\fx\nhva\set6 folder
Voice type 7:\Data\sound\fx\nhva\set7 folder
Voice type 8:\Data\sound\fx\nhva\set8 folder
Voice events
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You can set sounds for the following events.
-shoot (arrow)
When a player shoots an arrow with a bow
Emitted sound folder:\Data\sound\fx\nhva\(set1-set8)\bowshot-
shooting(bolt)
When a player shoots an arrow with a bow
Sounds emitted:\Data\sound\FX\nhva\(set 1-set8)\crossbow
- Explore new locations
sound when the player discovers a new location
Folder: \data\sounds\fx\nhva\(set1-set8)\find
- Low health (25%)
sound when the player's health is in combat
Below 25% in folder:\Data\sound\fx\nhva\(set1-set8)\dmg25-medium
Health (50%)
When the player's health is in combat
Sound when below 50% in folder:\Data\sound\fx\nhva\(set1-set8)\dmg50-
Healthy high (75%)
in fighting
Folder that makes a sound when the player's health drops below 75%: \Data\sound\fx\nhva\(set1-set8)\dmg75- When the player obtains the Dragon Soul folder
Get Dragon Soul
Sound:\Data\sound\fx\nhva\(set1-set8)\dragonsoul- Player enters
dungeon
Enter dungeon sounds (cave, nordic ruins, dwarven ruins)
Folder:\Data\sound\fx\nhva\(set1-set8)\dungeon-
start fighting
The sound made when the player starts fighting
Except when invisibility
In the folder:\Data\sound\fx\nhva\(set1-set8)\incombat-
Kill the enemy (player)
When a player kills an enemy
Emitted sound folder:\Data\sound\fx\nhva\(set1-set8)\kill-
Kill enemies (followers)
The sound made when a follower kills an enemy
follower killmove
Sounds outside folder: \Data\sound\fx\nhva\(set1-set8)\kill2-
increase level
The sound when the player level increases
Folder:\Data\sound\fx\nhva\(set1-set8)\LevelUp
-mang
Sound when player mounts a horse
Folder:\data\sounds\fx\nhva\(set1-set8)\install
-Add skills
sound when the player's skill increases
Folder:\DATA\Sounds\FX\nhva\(set1-set8)\skill- Player Start
sneak
hour
Emitted sound folder:\Data\sound\fx\nhva\(set1-set8)\sneak-
Cast a spell (hostile)
The sound made when a player casts a hostile spell
Folder:\Data\sound\fx\nhva\(set1-set8)\spell
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Makes a sp …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.