Skyrim Unbound Reborn
Screenshots 8 screenshots
About this mod Machine translation
Skyrim Unbound we all love, patched and modified by USLEEP.
This is a version of Skyrim Unbound modified by chinagreenelvis. Still not perfect (like everything in this world), but it's time for me to take a break from development and get some feedback. If you for some unbelievable reason don't know what Skyrim Unbound is, now is the time to finally discuss the case, and then I recommend you start with the original mod page and then come back here. Maybe the name is a pretentious one, but my imagination refuses to come up with anything better (your variants are welcome). I'm not saying that all changes are objectively improvements for everyone. Some things may be a matter of taste. Let's move on to the change list (finally)...
renew
The original Skyrim Unbound will not inherit any fixes from the unofficial patch. no longer. Skyrim Unbound now looks like the USSEP was originally created. Not only has the plugin been patched, the scripts now have USSEP changes
REMOVED
Removed all non-SkyUI features (as there are mods to bring back the vanilla interface and leave MCM if you don't like SkyUI for some reason).
Removed the most useless feature - character name selection (actually it had problems with translation through files).
Excluding the increased Breezehome price. In the vanilla game, house prices are really low, but this works for all households, and there are mods that do this. Various little things have changed in addition to the main features of MISC which I will discuss later (not sure if this is a complete list):
The checkboxes next to "Start your adventure" and "Contest Menu" have been replaced with clickable text.
The "Supernature" option (renamed "Disease") has been moved to the first page and the "Race Menu" to the last page.
Various MCM text changes.
Notifications will no longer be shown when canceling a headgear before the Race Menu and when re-equipping.
Added description and menu objects to debug functionality.
To not apply the preset immediately after selection, you must click Apply (allows you to quickly apply the preset multiple times). When you select this option, a default description will appear at the bottom of the display.
Presets are not only updated to use new features, but also slightly modified.
SPELLS
Previously, when choosing a magic school twice, you were given a novice spell and an apprentice spell (for uses you might not have enough magic for). Now you'll get two different novice level spells. In my opinion it is more logical and balanced.
The "Raize Zombie" spell can now be selected from the menu. Previously, it could only be given to the player when choosing a magic school twice (although this is a
novice level spells).
Added shortcut to quickly activate spell selection.
wealth
In the original Skyrim Infinite, the variability of your starting inventory was limited by the amount of potions, wine, vegetable soup, and horker meat you got. no food
The variability and item set are always the same, there is no ability to disable items of a certain type.
Gold has a large range (0-2500) and the only way to set a more specific amount is to set the gold to a specific value. Therefore, gold is absolutely random or absolutely absolute.
I removed the separate option to set the amount and added three wealth variants: Poor/Common/Noble. Each option has its own set range for gold and item amounts. The resulting food and potions depend on the selected set of items, for example Poor contains no potions and Noble can provide not only weak potions but also standard potions. Switch individual project types
Options have been added. Turn off potions if you want your start to be harder, or if your vampire doesn't need human food? If your character is a rough warrior who doesn't know the art of lockpicking, you can turn off the lock.
All items except food and drinks can be set as desired with a 50% chance.
You can also get a Woodcutter's Ax which can be used with Campfire or similar mods.
All wealth s …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.