Simply Capped Slow

by Rafear·v1.0·Updated 2019-08-22

Screenshots 1 screenshots

About this mod Machine translation

Applies a (user configurable via console) hard hat on all slow effects (with a way to increase/scale the amplitude). Primarilly was motivated by a desire to avoid the impact of scaling. SKSE is required.

SE version is here

do what:

Implement a hard limit on the power of slow effects. By default, the cap is set to 80 to match my personal preference, but this can be adjusted using the console. Just open the console and type "set SCS_MagnitudeCap to x", where x is the maximum slowness you want to allow. This cap serves both as a balance adjustment to avoid leaving characters in a slow effect state, and as a way to fix effects that stop functioning when they reach level 100.

This mod also works with slow effects starting and stopping at the appropriate time to hit the effect.

Effects currently handled by this mod:

All Vanilla Cream Slow Acting variants. This is the main focus as it is by far the most likely slow effect to exhibit runaway scaling/amplitude issues.

Slow poison alchemy effect. This is included because despite the intention not to scale on scale, the Poison Weakness effect will still increase its magnitude.

Require:

SKSE

compatibility:

In general, this method should be highly compatible with any method that has not yet attempted to manipulate slowness effects. Please note that any other mod that edits vanilla slow effects will require a patch or loading before this mod. Additionally, any mod that adds its own new slowness effects will require a patch for the limitations introduced here to handle these new effects.

For details on specific mods with known compatibility, please see the compatibility notes article.

Questions and Answers:

Q: Has this issue been fixed before?

Answer: Yes and no. The stop/start timing issue has been fixed perfectly before as part of other mods, so this is nothing new. Although the main bug driving this mod is not easy to fix. There are other mods that solve it in different ways, but all the ones I know of have some quirks and/or serious error conditions. I present this as a simple yet important solution without involving any other potentially unwanted gameplay effects.

Q: Have you asked Frost Slow Tweaks to fix this issue?

A: Yes, I did. See above. Frost Slow Tweaks still falls into the gimmicky/weird category, as it either forces a fixed magnitude of slowness without any scale, or it causes the effect to be amplified and the target missing stamina. None of these impacts are simply the focus of solving practical problems. This implementation would also lead to very strange compatibility situations with any mod that wanted to apply vanilla spells in a slightly different way, such as a spell pack that wanted to use vanilla frost to slowly apply a weaker but more persistent movement debuff. This prompted me to rethink the solution, but the only better way I could find was SKSE. Therefore, I'm releasing this as a separate mod rather than an update/option for Frost Slow Tweaks.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Simply Capped Slow
File size
2.1 KiB
SHA-256
76d22ef561fb9368dee5dea3d4b4e51bbf38489c7d0b04047042f97ac62ce17d
Stored at
2026-10-07 17:35