Simple Worldwide Interior Fast Travel patches for USLeEP
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About this mod Machine translation
Replacement ESP file for Simple Global Internal Fast Travel (SWIFT), compatible with the Unofficial Skyrim Legendary Edition Patch (USLeEP) or USLeEP and Crop Room (CRF).
Simple global interior fast travel + USLeEP + cutting room floor patch version. 1.0
byDarklocq
There are a choice of two replacement ESP files, Simple Worldwide Swift (SWIFT), for compatibility with the Unofficial Skyrim Legend Edition Patch (USLeEP, USLEP), or both USLeEP and Cut Room Mods. It retains fixes to the cells implemented by USLeEP, and (in the CRF version) Thalmor related cell customizations, all of which were reversed by SWIFT. (Exception: I have not retained several USLeEP possession spelling "corrections" because according to most modern style guides, they are actual errors.)
It's not the old separate unofficial patch series, it's out of date.
This has nothing to do with other SWIFT (Skyrim Waysrines - Immersive Fast Travel).
Install:
Simply replace the existing SWIFT.esp in your game's Data folder.
Unless you only have a few mods, I'd recommend merging trivial stuff like this into a "merged tweak" ESP (or a few - one for stuff that needs to be loaded very early on, one for stuff that should be loaded, one for stuff that just adds gear, one that just adds followers, etc.). I use Merge Plugins xEdit Script, but some people prefer the standalone app version.
Whether to early load or lazy load is up to you and your mod list. If you can't or won't do any tinkering yourself, load it up early, and your other changes may change things in places that may make some of them no longer fast-travelable from the inside, by overriding what this mod does in the process of achieving what those mods do to those cells. If you're messing around, you want to load this, just like the main list of modifications inside, and check for your other mods that conflict with any of these, and "forward" their changes (that don't belong to fast travel) to this mod. For example, if you have a "Brighter Shop" mod and you need to copy the lighting data from those mods' internal shops to this (in the scripted version of the merge tool, this is as simple as dragging the records from that mod's column into this column). Dunno about the applied version of the tool.
Boilerplate: I claim no credit other than copying some record entries from USLeEP and CRF's ESP to SWIFT. I have no restrictions on the use of this file (other than restrictions that the original author may have related to SWIFT itself).
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.