Reyms ENB
Screenshots 8 screenshots
About this mod Machine translation
Reyms ENB is the result of many years of work and Enbseries setup. My ENB is designed to work symbiotically with the Vividian ENB engine, Vivid Weathers, Enhanced Lights & FX Climates (ELFX) and ENB Enhanced Lighting (ELE). Experience sky-high views like you've never seen before.
REYMS ENB
describe
Reyms ENB is the result of many years of work and Enbseries setup. My ENB is designed to work symbiotically with the Vividian ENB engine, Vivid Weathers, Enhanced Lights & FX Climates (ELFX) and ENB Enhanced Lighting (ELE). Experience sky-high views like you've never seen before.
Personal history and evolution of the Remus ENB project:
I purchased Skyrim on the day it was released, November 11, 2011, and have gained experience since starting graphics modifications in 2012. It's not an Enbseries to begin with but a post-processing injector that works with Realistic Lighting, Immersive Environments and the Dynavision lighting module. Later, I experimented with the Realistic Lighting Overhaul module Sharpshooters ENB (Chenmin 0.102). Later I used Enhanced Lights and FX, Tamriel's Climate and Realvision ENB. Before Vividian ENB and Vivid Weathers were born. After seeing the potential this set had with its vivid climate, I decided to start all over again from scratch. It takes years of careful work to fine-tune all new ENB effects to perfection and release new mods. Most importantly, take advantage of the many ini profiles that come with Vividian ENB.
Why make another ENB based on the Vividian ENB instead of just keeping its settings?
Simply because our tastes are not the same, I wanted to create my own ENB. (Ironically, I'm color blind), so I wanted to create something different by improving some of the colors and contrast, the indoor lighting during the day and night, and the brightness of the fog in different weather conditions, whether it's raining or snowing, and the intensity of the firepit in the outdoor environment. There may be a snowstorm or wind. Visual quality of water. From now on, each weather will be unique and will not be exactly the same. Welcome to Remus ENB!
Then,
Well, I would say a lot. The first thing that I was a little disappointed with was the intensity of the ambient light hitting the outside during the day, I saw it trending upwards which made shadows more noticeable and when you're under a tree or roof for example you really feel like you're being shaded from the sun. Regarding the night, I see that their ambient brightness is reduced, because this is not realistic at all for my taste, but you see, even on stormy nights, I highly recommend installing a portable lantern module (wearable lantern) for proper viewing at night. Regarding the brightness of the interior, there is now a world between day and night. During the day, the room will be tidy and you will have a nice view. At night, you'll find that light sources like lamps are more intense, while ambient light is corrected downwards. Dungeons, on the other hand, will be darker, but clearer during the day than at night. In the worst case scenario, you can use a torch or lighting spell. Again, this is useful if you have the Immersive Portable Lantern module installed, otherwise you can still increase the brightness via the Vivid Weathers MCM menu. Now let's go to the sun, I've also changed it, it's now more intense and its light is enhanced, Have you managed to look at the sun in front of you for 30 seconds without grilling your retinas? I'll let you answer that question yourself. Another thing that I was a little embarrassed about was how clear the sky was. The sky is now a distinct royal blue and literally turns orange at dusk, making the sunsets even more spectacular. Within reason, always in the sky, stars and galaxies will shine brighter and you will see more stars. As for the clouds, I noticed that during the day they were really too bright and white that we couldn't even see their detail, so I corrected that. I did the same with the distant c …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.