Proudspire expanded
Proudspire扩大了
Screenshots 3 screenshots
About this mod Machine translation
The Proudspire estate has been slightly opened up and a wine cellar has been added with suppliers.
So what is this?
While working on another model I was working on for Proudspire Manor, I noticed there were some dead spots downstairs. The house has an 8ft x 8ft lot. It was there, but walled off, so I decided to have all the dressing rooms above it remove the walls and open up this area. Not content there, I then added a basement to Proudspire Manor. The basement is basically a clone of the Nightgate Inn basement, with a massive tidy up (no cobwebs or straw to begin with) and beds that can be slept on by the player. There is also a safe in the bedroom for all your secure storage needs and an extra material welcome bonus. On the opposite side of the bedroom, a forge, armor workbench, and grindstone have been added for all your smithing needs. At the end of the room you'll find the star attraction - the Autovendor. While he may look like a well-dressed mannequin (1), Autovendor works as a complete miscellaneous supplier and is happy to trade with you to complete any bonuses.
So you created a home in your home?
Yes. Think of it as a den or a cozy area. with suppliers.
Don't you think you could use more furniture or weapon racks?
It's coming at some point.
conflict?
As long as the block where the basement trap door is located is not modified, it should not do this. Putting it at the end of your load order or LOOTing should fix it.
anything else?
Yes, if you're not using it, use Filthy Rich Merchants. This means that vendors will have approximately 21,000 Septims to trade with. This is not a dependency, just a recommendation.
footnote?
1 - The vendor showed up because I was dragging the wrong stuff to put the mannequin in. Noticing that they behaved like humans (even though those humans were outdated) I made an NPC out of an NPC and this is what the vendor looked like.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.