Paramount - Epitome
Screenshots 1 screenshots
About this mod Machine translation
Tons of cool tweaks and effects.
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-Remove ALL guards from Torch. This effectively improves performance and reduces flickering. No module with this functionality is available.
- Removed all radial blurs, including blurs from death cams, kill cams, etc. This can also improve performance.
- Eliminated the ugly tint caused by the player character or any NPC when using the absorb spell.
- Removed glowing edges from player characters and NPCs when using spells such as "Heal" or "Fire Cloak".
- Added the missing "Vampire Gloves" to the vampire's outfit/inventory. like
Like all other armor, also makes the boots have the same armor level as the gauntlets.
- Removed conditional case where most of the Vampire Lord's drain damage would not trigger if Serana is your minion.
- Fixed activation trigger for showcases added by Hearthfire DLC.
-Animals no longer have the ability to report crimes. (Are you kidding me?)
-Crime detection radius reduced from 4000 to 1000. Changed because 4000 is an unrealistic distance and people can't perfectly identify you.
- Enemy pursuit distance reduced from 2500 to 1250 because enemies are not tracking you around all day.
- Removed the annoying, stupid, belated Ninja Taichi evasive dodge move for NPC actions. (Yes, you know what I'm talking about)
-Torches light up more areas. The fire is bright and the vanilla torch really doesn't reflect that.
- Eliminate silly twirling dance when player character/any NPC is killed. LMAO who died from dancing?
- If you are attacked by thugs/assassins/thieves near guards, they will do their best and fight you.
- Disabled the miscellaneous "Wizards Duel" quest because it was broken; he will still attack you even if you refuse. No module with this functionality is available.
- Smelting/tanning now improves smithing skills.
-Alchemy skill for cooking levels, since a bunch of random S#ITs are level fused, so why shouldn't they be cooked properly?
-NPC no longer greets randomly. The store owner still said hello as usual. The National People's Congress is still chatting with each other. Changed because IRL, no one is random
Start telling their entire life story to a complete stranger.
-Followers will move backward a greater distance when entering. What kind of person stands there and lets you run into them over and over again?
- Player characters and NPCs now flash! (in third person)
- All vanilla merchants that were not already set to "Basic" have been set to "Protected" (except Nurelion due to quests). This means they cannot be in
Dies from dragon/vampire attack and can only be killed by player character. In the vanilla game, merchants killed in random raids were not replaced,
Meaning no one is selling their items.
-When you use the "Legendary" skill, it now resets to level 30 instead of 15. Every skill in the game has a base value of 15 (minus racial bonuses), so you
Basically forgot all knowledge in this category. This way your character will retain at least some skills.
- Fixed minion hunting bow bug. By default, even if you
Removed the hunting bow from their inventory, all followers use their hunting bow instead of the bow you gave them. Followers will also no longer pull a hunting bow from the air if they don't have a bow in their inventory.
- All ores and ingots now have a weight of '3' instead of '1', since metals should have a weight greater than '1'!
-The weight of leather changes from '2' to '1', so 4 strips of leather change from .1 to .250, which weigh the same as a piece of leather.
-Locks can now be crafted in bundles of 25 in the blacksmith. They're basically just metal rods, why can't you make them?
-Bounty mission rewards are more valuable. After all, this is your life:
-Kill the bandit leader-210 gold coins
-Killing Oath-250 gold coins
-Kill the giant-850 gold coins
-Kill the dragon-2100 gold coins-
The price of a rental room increases from 10 gold to 45 dollars. Residents of a war-torn country will not have g …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.