und43f1n3d317y
Screenshots 7 screenshots
About this mod Machine translation
I carefully retextured all the eyes to look like a living person and fixed some incompatibilities and inconsistencies that existed in the original textures! Added 296 new color options that are very similar to Bethesda's original styles!
5und43f1n3d317y's eyes expand
Added 78 new colors for humans, for a total of 93 playable options
Added 53 new colors to Dunmer for a total of 58 playable options
Added 53 new colors to Altmer for a total of 58 playable options
Added 53 new colors to Bosmer for a total of 58 playable options
Added 47 new colors to Orismer for a total of 53 playable options
Added 12 new colors to Khajiit for a total of 22 playable options
What improvements have I made?
Custom hand-drawn normal maps for all humanoids, beasts and furry NPCs
Custom hand-drawn environment maps for all humanoid, beast and orc NPCs
Custom hand-painted diffuse textures for all humanoids, beasts and furry NPCs
Custom hand-painted surface textures for all humanoids, beasts and furry NPCs
Reworked Khajiit's eyes to look more feline
Redo the Argonian eyes to look more reptilian, replace duplicate colors with the same shade
Reworked Bosmer's eyes to look more like the hunter they belong to
Vampire eyes are now consistent across all races, just like in The Elder Scrolls IV: Oblivion
Modified blind eyes to make them consistent across all races
Modify ice blue eyes, now become ice blue
Retouch light gray eyes to normalize pupil size
Modified Werewolf's wolf (now matches Skyrim's normal wolf for increased consistency)
Modified the werewolf environment mask to make light reflect the retina more naturally
New cube map (an improved version of Bethesda’s cube map)
Available options include
REPLACER texture or 296 other textures without ESP file
Bethesda REPLACER textures without ESP files or 296 other textures matching Bethesda original shadows
Uncompressed normal map at x128 (Bethesda's resolution) or x512 (the most popular resolution above)
All Eyes Expansion removes racial restrictions and allows all races to use every color option!
"Eye of Beauty" Compatibility Patch New living eye textures customized to fit LogRaam's "Eye of Beauty"
Eye of Beauty uncompressed normals, uncompressed textures tailored from LogRaam to fit Eye of Beauty
'Beautiful Eyes' Cube Map Fix New cube map designed to emulate the missing sparks of LogRaam's 'Beautiful Eyes' patch
Coming soon...
Version 1.5 comes with a separate mesh for scaling to help with file path compatibility, less pixelated pupils, and a new environment mask for non-beast races to create the illusion of eyelashes reflecting shadows on the cornea! (Progress: 5% complete)
Skyrim Special Edition (Progress: 0% Complete)
Expanded Additional Anemia Options (Progress: 0% Complete)
Vampire Optional File No Glowing Retina (Progress: 0% Complete)
Patch for NPC mod using custom eye textures (pending approval)
Patches for other Eye Mods (pending approval)
List of mods compatible with my creation (Progress: 30% complete)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.