mihail oldrim mod
Screenshots 2 screenshots
About this mod Machine translation
Thri-Kreen is a mutated ritual warrior created by falmer alchemy based on Chaurus. These obedient humanoid insects outsmart their own Falmers in physical abilities and require no rest, and despite their limited intelligence, like any other Chaurus, are excellent defenders of the hives they inhabit.
Thri-Kreen is a mutated ritual warrior created by falmer alchemy based on Chaurus. These obedient humanoid insects outsmart their own Falmers in physical abilities and require no rest, and despite their limited intelligence, like any other Chaurus, are excellent defenders of the hives they inhabit.
Although rarely studied, Falmers' magical and alchemical abilities are among those of other races
Known not only to imitate animal forms in fungi such as the famous microspore beasts, but also to
Mounts can also change the lives of animals they tame, especially Chaurus.
The family to which Chaurus belongs is vast and includes other insects like Shellbugs and Stingers, but Chaurus is the most widely domesticated. In the Farmer culture, almost everything is produced from the chitin of members of this family, from houses to vases, from bridges to armor, in addition they are a source of food and guard dogs.
When an adult Chaurus is nearing the end of its life, it undergoes metamorphosis, and after being locked in a cocoon for several days, it transforms into a terrifying flying insect named Chaurus Hunter. The Falmer Shamans developed techniques to alter the process of metamorphosis within the cocoons, allowing some Chaurus to assume tall, slender, and humanoid shapes, which the Shamans named Thri-Kreen Warriors, a name whose meaning is unknown to scholars. These warriors were given long double halberds and used them for protective functions.
The thri-kreen is approximately 2 meters tall and has an exoskeleton over his entire body. These creatures have six limbs extending from their chests: two for walking, four for arms, and ending with two-fingered claw-like hands that can be used with tools and weapons. Their insectoid heads have two green, faceted compound eyes. Four long tentacles sprouted from the top; and a complex jaw structure with multiple large mandibles. The thri-kreen's carapace is usually darker than that of the common Chaurus. Triclion wore no clothes or armor. They made or wore no ornamentation. They only use the halberds given to them by their creators.
Thri-kreen have excellent physical abilities compared to falmer or humans, with high strength and agility. They are faster on their feet and quick enough to deflect or dodge incoming attacks or magic projectiles. Their carapace is naturally armored, tough and impact-resistant, and its deep blue color makes for excellent camouflage in the dark caves they live in. They secrete a dark green poison from their mouths that creates dangerous bites.
They can see in the dark with special eyes and don't need to sleep at all.
This mod also expands the presence of Shellbugs so that they are rare but can be found in more places, and just like the 2 points added by the vanilla game, they can also be mined and respawn. They range in size from falcon hives in caves to hidden sites in the Black River region. Beetles are large, seemingly inactive insects covered by a large, heavy and resistant carapace, with only a stout head protruding, having two pairs of movable whiskers and four pairs of eyes, and were revered by Falmer, who used chitin to make items such as carapace plates and turned the oval carapace into a tent after death. Usually, the protection of these helpless Shellbugs is carried out by Thri-Kreen Warriors, as they apparently grow better and prefer to live in secluded places rather than in the center of a Falmer hive surrounded by Falmers and Chaurus. Typically, only one Thri-Kreen protects each Shellbug.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.