mihail oldrim mod
Screenshots 5 screenshots
About this mod Machine translation
Silt Striders are the giant arthropods of Morrowind. Their legs are like stilts and their bodies are like the curved and armored bodies of fleas. They are a resilient species and their hard carapace helps them survive in the province's hostile environment. Dunmer had long ago domesticated giant arthropods and used them for transportation.
Silt Str are the large, docile arthropods of Morrowind. Their legs are like stilts and their bodies are like the curved and armored bodies of fleas. They are a resilient species and their hard carapace helps them survive in the province's hostile environment. Dunmer tamed the giant arthropods long ago and used them for transportation throughout the continents of Vvardenfell and Morrowind.
Silt Walkers were used primarily as civilian transport, creating an elaborate network between the various cities on the islands of Vvardenfell and Morrowind. There was no natural cavity in which the creature could safely lodge its passengers, so a compartment was dug out of the creature's chitinous shell in which passengers and luggage were contained. The silt Strider itself is then moved by direct manipulation of the Nectar's organs and tissues via its driver, often referred to as a caravan. In addition to transporting passengers, the Silt Strider was also used for the transport of commercial cargo. Each Silt Strider has a driver or caravan that can navigate the Silt Strider to its destination. All caravans in Morrowind are Dunmer.
Wild silt Struckers can be clearly distinguished from each other by the simple fact that they do not have a back.
Due to their huge size and extremely hard, nearly impenetrable exoskeleton, "silt birds" have no natural predators and are immune to harm. (I followed the Morrowind concept and used them on Skyrim's vanilla "Sludge Striders" so they can't be harmed, killed, or otherwise affected by the combat around them. Enemies also generally won't try to attack them, and if they try, the Silt Striders will ignore them. They're basically environmental creatures in this mod)
Sludge Chasers survived the Ash Blight, which nearly wiped out many of Fwaldenfell's native creatures, such as the Cliffstalkers. However, their numbers would be reduced due to the advent of the Red Year, when an eruption from the Red Mountains killed most of their people in Vvardenfell and destroyed the island's original habitat. Despite this, they remain common on the continent.
Revus Sarvani, the owner of the only tamed Silt Strider in the vanilla game, mentioned that the Silt Strider's cocoon is very tough. He also mentioned that the Red Mountain eruption in the fifth year of the Fourth Age killed most of the people on the island, but he found a cocoon at the birthplace of the female Silt Strider. Her name was Dusty and she had been the dunmer's companion and burden until she was too old to work anymore, and now she's dead, or so that's ultimately what her master believed.
What is certain is that her loud beckoning attracted an unknown mating male, who now roams Solstheim in the island's ash-covered southern region, usually courting around the female or roaming the now ash-covered pine forests.
He was a wild muckstruck, and because his back was intact, he was never used as a burden beast.
No one knows where he came from, but Neloth claims that he transplanted some silt strs when he arrived in Solstheim (Neloth: "This is the only place where silt strs can be found. Although I managed to transplant some silt strs here when I arrived."), but if they survived it is unknown. Neloth's Master, Varona Nelas or later Drovas Relvi also mentioned that siltstrider traders regularly brought goods to Tel Mithryn, possibly from the mainland (Drovas/Varona: "Master Neloth, siltstrider traders just dropped some goods.")
So he may have followed them as well, or was a new animal purchased from them by Neloth or someone else in Solstheim.
The remains of a siltrider in the form of an empty shell may be found close to Fro …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.