mihail oldrim mod
Screenshots 6 screenshots
About this mod Machine translation
Ghosts are undead souls with unfinished work on their mortal planes. They maintain a human appearance and are able to speak until they begin to lose their self-identity, memory, and purpose, until they begin to transform into a groaning, floating figure that does not look human and bears the distinct markings of self. punish.
Ghosts are the souls of the dead who have unfinished business or who are magically bound to mortal planes. They maintain a human appearance and are able to speak, until they begin to lose their self-identity, memory, and purpose, until they begin to transform into a moaning, floating figure that doesn't look remotely human and has a palpable sense of self-punishment and guilt molded around the human body like an executioner's ropes and tattered clothing. They also become able to cast weak frost spells and are now completely unaffected by the element. This mod adds exactly that stage of the semi-mad undead spirit
(is the last stage of Wraith published in my other mod)
Classic ghosts can appear in 3 variants, regular ghosts, sanctified ghosts (which can be distinguished by their more human appearance due to the fact that they are usually treated by priests in the Hall of the Dead to regain their goals). Faith), and are more powerful and powerful ancient ghosts, but they are basically less undead. They are fading away and appear more ethereal than regular human ghosts. They appear in the catacombs, in the Halls of the Dead, in places where people died, roaming the Mountains of Souls, and in the dwarven and Norse ruins of the dead and adventurers who died in that abandoned place, killed by automatons or subs.
One way to tell friendly ghosts from hostile ones is to look for legs. If they're just a fuzzy person with no legs, then they're probably dangerous. But remember that in some places you will find human-like ghosts that for some reason will also become aggressive towards you, so be careful because every situation is unique.
- 1 new classic RPG creature-Ghost
(3 variants- normal, sacred and ancient)
-They have new sounds, behaviors, effects
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.