Mhulchazn-Morrowind Dwemer
Screenshots 7 screenshots
About this mod Machine translation
Mhulchazn is an ancient Dwemer ruin located high in Velothis, built in the Vvardenfell style of Dwemer architecture. This is a backport of ak0d's lovely SE mod, made with their permission.
Preface: All my screenshots were taken using Snapdragon ENB, NLA and ELE. I strongly recommend you
Start reading from the original mod page instead of reading this page to get the "full experience" (also download and endorse the original documentation, it's worth it):
" Mhulchazn, the second in my series of legendary player houses, is an ancient Dwemer ruin located in the northern part of Velohith, built high up in the Morwewind style of Dwemer architecture. It is located on a ridge above a hunter's camp, just north of Narzulbur: Table. Housed above is some sort of research facility, the ruins are filled with geothermal energy, enough to keep the halls warm against the harsh outer mountain cold. Like my other mods, it features a detailed background and great attention to detail, once lovingly cared for and reused to ensure maximum immersion and lore-friendliness. Each object has its own story.
It's unclear what the Dwemer of Morrowind do in Skyrim... but one of its last inhabitants, a Telvanni researcher, made the discovery and compiled some notes that intrepid adventurers will find, detailing the ruins' origins and purpose.
Not only does Mhulchazn have a full range of crafting paths - blacksmithing, smelting, tanning, enchanting (+stairs), alchemy, cooking (+oven) and even spiders - it also gives you a new spell that you can find yourself teleporting to the ruins of the abyss at your whim. There's also an optional quest (breadcrumbs, nothing special) to return to a previous prisoner's diary, with some secrets. All containers should be stored securely
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.