Lost Hero's Chest 2
失落英雄的宝箱 2
Screenshots 5 screenshots
About this mod Machine translation
This mod adds vanilla and DLC items that were not added in the game, were selected as non-playable, cannot be obtained even if they are playable, or are not obtainable in CW if you choose Imperial Force.
Description: I checked CK and found vanilla and DLC items that are not used in the game, unplayable, or unobtainable. All projects are Bethesda creations and nothing has been recreated or modeled. Chests for storing armor and weapons can be found behind the abandoned shack between Morthal and Solitude (the same shack that Astrid kidnapped you from, but outside and behind the shack is a large chest that you can't miss.). Here's what I went through and added along with some footnotes. I've changed all the armor to light or heavy so you can actually wear it if you want. There is a small book on the chest, barely visible at all, not a word about who is there and why the book is there. Two mysterious strangers.
These are known items so far, if I've missed anything please let me know and I'll try to add an update. You should be able to get them hooked and possibly improve it.
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renew:
Blind models who cannot be dressed join the competition.
Orcs and beast races look terrible to them, so they are not recommended. It does work on the elf, but clips a little above one eye.
The Nightingale and Baneblade have been included along with the Ancient Shroud for RP purposes, for anyone who doesn't want to do the TG questline but wants the Nightingale armor, and for anyone who doesn't want to kill or join the Dark Brotherhood (if you're like me and like all the members, I'd ignore them on my good friends role). However, given that they can be powerful items, I chose to place them alongside enchanted items. You can pick them out from the enemies guarding them.
A new section has been added to the book outside of the Hero's Chest and explains where to obtain enchanted versions of these armors.
In the final level, several enemies have been added to the Fahltharz dungeon in Solstheim. Note that they are high level (maximum 30) and there are other enemies in the room that are natural enemies of the ruins. Tip, be sneaky before entering the door and be aware of your surroundings. The weaker ones are 20-30 in the southeast, and the two bosses are higher. Bring lots of potions and a companion or two. Think about what's around you. I'll add a little tips section and leave it as a spoiler for those who wish to try doing it themselves.
The Dwarf Ruins itself does have 4 levels and the end section where the enemies are does have a small mechanism to open the last room (but it's easy and will be destroyed in the spoiler section) The spoiler section will be at the bottom of the mod page for those who really want a challenge without knowing what lies ahead.
One tip is to grab as many potions as you can, this won't be an easy task unless you're wearing elaborate gear. And bring some allies. (You will want to share the loot with them)
This will be a tough part of the dungeon (and granted, the Dragonbone DLC already has tough enemies, so you should be ready by then), so if you'd rather just skip all of that and not have to fight, there are some options.
- Use console commands and type TGM, you can still fight them and get what you want.
- Use the console command and type Skinwalker, this will make the chest with the items in it lift up, enter the ID and the chest will appear at your feet.
- Bring a lot of companions and cut them all off.
Enchanted Elf Armor has been renamed from Falmer to Elite Snow Elf Armor to make it sound more premium.
All enchanted items are stronger than Daedric items, why? To make it worth fighting enemies and reaching items, plus giving you the possibility to change the armor you're wearing into something sturdier. (Items that are not strengthened are eye patches and bandages, but are enchanted.)
Also, is there a mod that allows you …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.