Logically improved racial passive [Alt version]
逻辑上改进的种族被动【Alt版本】
Screenshots 4 screenshots
About this mod Machine translation
Changed racial passives and racial powers to be more beneficial for all races. This won't give you a real gaming advantage, but I hope it gives you a reason to try other races.
Just put the .esp in the data folder
Changing racial passives and racial powers to be more beneficial for all races, and observing it logically. This won't give you a real gaming advantage, but I hope it will provide a reason to try other races, because if you're like me, you'll always choose Brittany, etc. I did what I don't think anyone else has done yet to make logical changes to the raceless. For example, Nord is now a warrior with passive bonuses, Orcs are now more like barbarians, Khajiit are even more like thieves, etc., but all of this is done without giving bonus points. See changelog below
What changes does this mod have in the details.
High Elf +5 in Destruction -5 Illusion (Wizard level)
Argonian +10 Alchemy -5 Lock -5 Alteration -5 Restoration +5 Archery +5 One-Handed Weapon (Assassin Class)
Wood Elf +5 One Handed Weapon -5 Alchemy (increases Animal Command to a higher degree, will affect animals of more levels also increases effect to 5 minutes) (Archer level)
Breton +10 Destruction -5 Summoning -5 Speech +5 Alteration (Wizard Level)
Dark Elf -10 Destruction +10 one handed (this makes Dunmer more like Morrowind IMO) (Casting Illusion Assassin)
Imperial -5 Restoration +10 Speech -5 Enchantment +5 Light Armor -5 Destruction +5 One-handed (Imperial is now, even more, lucky! +10% Fire Resistance, Ice Resistance and only 15% Resistance in the match) (Justice Warrior class)
There are no stat changes for Khajiit, but Khajiit can now use their cat senses to detect enemies! Cat scratch fever +15 unarmed damage (increase by 3 points) (thief type)
Nord -10 two-handed +5 one-handed -5 speech +5 stealth +5 heavy armor (infantry level)
Orcs - 5 Heavy Armor - 5 Charming + 5 Archery + 5 Two Hands + 5 Smith (now True Strength) does not count) (Savage
Human) Redguard - 5 modifications + 5 stealth - 5 destruction + 10 light armor (light infantry)
Alternative version.
Nord -5 Stealth +5 Archery
Redguard -5 Stealth +5 Smithing
High Elf -5 Illusions +5 Enchantments
(Also as an added bonus, I changed the Savior's hide to be made of scale material instead of ebony, increased the armor rating to match the elves and lowered the weight because now here it is, its hide armor... (does that make sense??))
Update 1.1
The high elves were mistakenly given 10 instead of destruction during the delusion. fixed. Now -5 Illusion and +5 Destruction
Argonian is given 5 for pickpocket and 0 for alchemy. fixed. Argonians should now have a +10 alchemy and zero pickpocket bonus.
Wood Elves are +5 to Pickpocket, but that means +5 to Alchemy. fixed
Dark Elf has been fixed to original version 1. (changes not saved, still vanilla)
Imperial resistance was not added but is now fixed.
This is incompatible with any other mod that changes the source of a race.
All games still only get 35 points as bonus. No cheating here just a change in logic, more immersive IMO.
This is my own work and I don't allow anyone to upload it anywhere else. I don't have any permission to use it in your own mods. This is unique. If you have any questions, please feel free to contact me! Please stick with it if you like it! :)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.