Join the Married Women Team! There are actually dangerous things? !
人妻战队参上!竟然有dangerous的东西?!
Screenshots 1 screenshots
About this mod Machine translation
Popular science: The dummies in Skyrim are actually "non-player characters", which means they are actually "people". Under normal circumstances, you can select the dummy on the console, and then enter tai (toggleAI) to make them "alive" (very scary...although they will not run around, the original script defines the activity range as 5 units.) The original script will disable its AI every time the dummy is loaded and activated, so the dummy looks stationary. But there are exceptions. The loading is not instantaneous, so some dummies go to strange places and assume strange postures. There are two such correction patches online.
I made a new script based on the original dummy script, so that the dummy script will not change the AI status of the NPC, while retaining the function of changing clothes. (In fact, two semicolons ";" were added)
But the original dummies were too scary, so I copied three NPCs and placed them next to the bed on the second floor of Xuemanfeng's house as dummies who could change clothes freely: the blond little widow of Solitude City, the girl from Marcus Hotel, and everyone's Isolda. The NPC completely uses the original character appearance, and the final appearance depends on the player's own beautification. I use the Korean JH beautification integration, you can also use others. The clothes in the picture are minibikini, which are available online. I made the bodyslide of cbbe hdt myself, but out of respect for the original author, I will not release it.
The dummy will use the player's idle actions as display actions and change according to the restricted actions of your female character, that is, a dynamic dummy (turning in circles in the first picture and walking in step behind use different female idle actions). The actions are played in a loop (I have been studying for a long time to achieve this, otherwise I would just do the action once and then stop moving.). At the same time, each time the dummy is activated, its action state will be reset. If you find that the movements are not uniform, you can approach and press E to activate, or you can use the save load method to put the dummy in a unified loading activation state.
Because this script is standalone, it will not have any effect on the original wooden dummy. But it is also because the dummy itself is movable (the self-made AI package just prevents her from walking around by herself). If you sprint and hit her, the dummy will move (and curse you...), and then continue to play idle actions. . .
If you are interested, you can leave a message. If there are many people, I will choose to release it. Because this is my first time making a script, it is not perfect so there are risks in using it.
This mod uses all the content of the original version, and the dummy only has independent scripts, so in theory it should be able to be used in the remake.
Finally, when I copied the npc I found out. . . The girl in the hotel was classified as child! ! ! ! Sin, sin, sin! Then a Google search revealed that there were actually discussions about the legal age for marriage in Skyrim. . . I think back then I also looked at the guide and used the command line to guide the hotel girl. Who said she was a portable store. . .
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.