Ivarstead submod

by shorun·v1.0·Updated 2020-03-21

Screenshots 1 screenshots

About this mod Machine translation

Removed red skull spawning from world space.

This mod is an add-on for Ivarstead's LC-Become jarl, it won't work without it, and it won't do anything without it.

Why does this mod exist?

After defeating the Red Skull, they proceed to destroy the rift. Completely destroys immersion. I loved this mod so much that I simply couldn't get rid of it, and coupled with my frustration with these endless holdouts, I decided to delete them myself.

What does this mod do?

In short: it overwrites all Red Skull spawn points in Rift with nill values, essentially removing their spawns without touching the base character.

long: The mod has set spawn locations for set red skulls, it casually says "place x at x" for every red skull you encounter on the map, this mod takes these spawn entries and sets their info to "deleted", telling the game to delete their spawns, but not the actual npcs.

The esp overwrites the original mod's data but does not write anything on its own, so when this mod is enabled all redskulls will be removed for all effects and purposes, once the mod is disabled/removed the overwrite will no longer remain active and spawning will revert back as it was untouched in the original file.

What if you don't want to delete all builds?

In this case, go here, this mod already exists. I got the idea and approach from checking this file, all credit should go to blueshark for figuring it out.

What I ask of you is:

If you do find the Red Skull by any means, let me know, I don't have time to check every corner of the rift, and I don't know the place very well. I check the contact every few days, report it as a bug, pm me, comment on it, but let me know.

If you find the Red Skull missing anywhere (other than the script generation mentioned in the comments below), please endorse it so others know that the mod actually works as intended.

Notice:

  • Please complete the questline before installing this addon, this may cause errors in your quests. (important)
  • I found a group of what appeared to be script-generated Red Skulls on the battlefield near the rift, 1 of which had no leader. They don't respawn after killing them, if they do that has yet to be tested.
  • Please use caution and at your own risk, if you still find Red Skulls please provide me with details about the location and location and quantity.
  • Always keep a backup save, mods can compromise your save and ruin your progress. Make a new save before installing any mods.
  • Anyone is free to use this mod, just make sure to give locaster credit for the work.
  • For best results I recommend you to use the Mod Manager, I created it with these in mind for easier installation.
  • I created it with the base mod locaster I created, the extra ladies add-ons are untested and I don't know what will happen if I combine them together.
  • You can safely enable/disable esp, it's just esp, it doesn't change the file or write any data on your save. When you disable .esp generation it will return to normal
  • This is my first time trying Skyrim modding, please be gentle.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
不再有红头骨-Ivarstead submod的LC-jarl
File size
27.9 KiB