Immersive Weapons USLEEP Patch
沉浸式武器USLEEP补丁
Screenshots 1 screenshots
About this mod Machine translation
For those who don't know, Immersive Weapons actually reverts some bug fixes that have nothing to do with the weapons that the unofficial Skyrim Legendary Edition patch made to NPCs when it added their own weapons to them. It's honestly confusing how such a popular mod could go on for years without anyone fixing it (especially since the SE port got such a patch the day after it was uploaded, and the author had no intention of backporting it, and even claimed that IW LE wouldn't edit NPCs like this (news flash, it does!). If the above patch for the SE version is any indication, the original author hottrooper44 has no intention of fixing this issue either, so I decided to take it into my own hands.
This is done by resolving all record conflicts between USLEEP and IW by extending USLEEP's weapon-independent fixes into the edited version of IW, thereby preserving the integrity of USLEEP without interfering with the functionality of IW. It might interfere with other IW patches if they edit the same record, but I'm pretty sure it won't have any of the automatically generated conflict resolution patches ("Smashed Patch", "xEditMerge", "Mator Smash", etc.) that can do that. repair.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.