houses shops and hotels
房屋商店和旅馆
Screenshots 5 screenshots
About this mod Machine translation
This mod adds food, furniture (cooking pots, beds) and sundries to most dwellings and civilizations in Skyrim and Solstheim.
describe
Traveling around Skyrim you may have noticed that not only the inns but also the "farmhouse" type houses are basically copies of each other, most without cooking pots and a total of 3 potatoes and 2 leeks for food. I decided to fix this, mostly by adding food and cooking methods, but I also added beds when needed (or corrected them by having the spouse sleep in the same bed instead of the kids, etc.).
In general, changes to a house are limited to adding food, personal items/decoration, idle tokens, and merchandise (for merchants), as well as assigning ownership to beds and upgrading/downgrading furniture (if necessary), or replacing it with culturally appropriate ones. Almost all civilized inhabited places now have a cooking pot, and some also have ovens and cream stirrers. In some places, the changes were more widespread; for example, the inner sanctum of the Temple of Dibella in Markarth now had a new area for the priestess to eat and sleep, and Viola Giordano had a huge earthenware oven in her home, as the lack of an obvious way to earn a living was also a problem. some citizens.
Some changes to the bed meant I had to modify the NPC's sleeping bag to point to the correct furniture. NPC records are not touched, only their sleep or general packages (Dreyla Alor's in Raven Rock, Hamal's, Anwen's, Orla's and Senna's in the Temple of Dibella, Dinya's in the Temple of Mara, Jofthor's in Ivarstead). Of course, many NPCs never sleep (innkeepers, carriage drivers...) and I didn't change it, but they still smell like beds.
Brand-Shei and Revyn Sadri (Sadri's merch used in Windhelm) now sell Morrowind products and I've added some products to their merch box (and shop).
In addition to the regular NPC homes, I also modified the hotel, player homes, and guild headquarters, as well as a few other places. There are 5 addons to choose from: All-in-one, No Hotel, No Player Home, No Guild and Basic (No Hotel, No Player Home and No Guild). See the readme file for a list of all modified locations.
star
All the hotels were redone without deviating from vanilla (I only used assets from the game so nothing looked out of place). In some inns, rentable beds have been moved from vanilla locations, but innkeepers will find them anyway. The inn also has an additional bathroom (sometimes in a separate cell or in a separate basement that already exists), and the script will cause all NPCs (but not the player) to leave when entering and remediate when leaving the area. I don't use any "bath" mods, so I don't know if users of those mods can use the bathtub I added. I put them there mainly for looks, even Nords have to clean themselves up
One day, right? I also modified all the inn merchant boxes and added more custom lists of food to reflect the food I was adding visually. These custom lists remember where each inn is located, so the Windpeak Inn might have more horker meat than the Silver-Blood Inn, the Bee and Barb might have a lot of Black-Briar mead, and the Winking Skeever might have some drinks from other provinces.
player home
Five player residences and Severin Manorin Raven Rock have also been modified. I didn't add extra beds for kids or exhibits or anything, and the houses got a similar treatment to what I gave the NPC houses. Some houses have more variety than others, for example in Vlindrel Hall and Honeyside, the different rooms are elsewhere in the house, and buying a children's bedroom upgrade doesn't mean losing the alchemy lab/charming table. I also added a blacksmith shop to the basement level of Proudspire Manor.
Guild Headquarters
I'm also involved in Jorrvaskr, Ragged Flagon, and Dawnstar Sanctuary. For the Jorrvaskr Living Quarters, I added another room for the members of the Circle (you). The key to this room is the Underforge.
The Ragged Flag and Cistern now look a lot better when completing the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.