Hoodless Replacer
Screenshots 4 screenshots
About this mod Machine translation
Replaces the vanilla mage robe with the Art of Magicka robe without hood.
The Art of Magicka - Hoodless Replacer
This replacer takes some equipment from Art of Magicka by replacing most of the basic mage robes with those from the world of Skyrim. It is based on Kaf3l's Robe Replacer, but is extended and does not have a hood attached to the replacement robe. The hood is mostly excluded so the effects of NPC appearance or hair overhaul models are not obscured.
Robe change:
Replace the robe with the following pattern:
College mages receive robes for their major school of magic,
Blue Mage Robes (used by court wizards) and Blue Robes,
Black mage robe with gothic black robe,
Novice Robes from Blue Robes (no magic school),
Apprentice robes with light blue robes,
Skillful robes and lavender robes,
Mint Robe Expert Robe,
Black and red robes,
The Necromancer's robes have been replaced by the Art of Magicka itself, but include the hood attached to the robes. This replacer also removes the hood from those.
This should cover almost all mage robes available in vanilla Skyrim. No contact with priests or monastic robes. Also excluded are some solid blue robes that can be purchased from general traders.
Flip cover replacement:
Magic shields are often used by college mages, giving them the Fortify Magicka booster. To maintain this effect, they are given a runic circle or ring with a ward-like appearance. This also applies to Vigilant Tyranus using the Apprentice Hood. Court wizards and expert and master level college mages don't have magic shields, but I gave them magic circles anyway.
Boot replacement:
The boots of the University Mage and Court Wizard have been replaced by cloth women's boots provided by the Art of Magicka. The boots come in brown and black; the game will randomly choose between the two colors.
Since these boots have no counterpart to the male shape specified in AoM, I have changed them to use the Psiijic Boots model for males. The men's robe is a modified Psiijic robe, so these boots fit the robe perfectly without any unnoticeable tailoring. A new texture has been added to give the boots a neat look and more in line with AoM robes.
Ground model replacement:
Many of the ground models used by items in Art of Magicka cannot be interacted with by the player. They just float statically in mid-air, so any replacement items found in the wild will require a different ground model for them to be picked up. To fix this, any replaced robes will now use the male Psiijic Robes model as their ground model, regardless of gender. Replacement boots will use Psiijic Boots ground models.
Ghost Robes Replacement:
There is also the option of using a translucent "Ghost" robe. The "ghost" robe is only for women, so men will still use a sturdy, opaque robe. A bug in Magicka that caused the "Ghost" robe to display the wrong texture color when worn by a male has been corrected with the replacement robe.
Problems and Solutions
Robe color:
Why do I use lavender, mint and other colors? Mainly to get some different colors out in the world beyond the basic black, blue or colors used on magic school robes.
Men's Boots and Weight:
Psiijic Boots, which I use to replace men's boots, do not support weight sliders. I don't think Bethesda saw the need for it since they weren't available in the vanilla game. Let's hope one size fits all.
Compatibility: Required
The Art of Magicka. Version 8.1 was used to create this replacement program.
Apparently, Kaf3l's Robe Replacer will conflict. The same goes for other mage robe replacements.
Special edition port? :
I'm not using Skyrim Special Edition at this time, so I don't have any plans in this area. I can't test anything there. On the other hand, this mod only adds simple ESP files and texture files, so porting should be a simple matter.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.