hazel gate settlement
榛门定居点
Screenshots 6 screenshots
About this mod Machine translation
New village on the road southeast of Riften. The path to the Dawnguard DLC is the same. Just past the boundary gate.
2-9-19-Updated; 1.03 released
- 11-28-18 The following information - updated; still working on 1.03 - changes listed below updated; using 1.03 -
Updated with changes listed below; version 1.02 has been uploaded
Update version 1.02 is coming soon - the changes listed below have been
Updated version 1.01 has been uploaded.
-The changes listed below -Hazelgate Reconciliation was my first mod worth releasing. I've made a few followers and/or generic NPCs, but I feel like none of them uploaded well into the existing followers. I've been working on this mod for about a year, but it's been going on for about 6 to 7 months.
Hazelgate is a small, quiet village just outside the southeastern border. Take the same road and walk to the entrance of the cave to start the Dawnguard DLC, which is just behind the road. and Cedar Creek. An abandoned town, further down the road where three of the four houses were destroyed by the storm. It had a complete sawmill, which was not damaged. In the only house left, there is a book on the table that tells the history of Hazelgate and Cedar Creek and how each town developed.
Hazel Gate has one;
There is a guard in the player's house, guarding the two prisoners in the basement cell, and a lightweight follower. (LVL40)
Dinner (there are merchants inside)
An outdoor blacksmith/alchemy/enchantment area for the enchanting iron merchant.
Grocery store with merchants inside
New to Skyrim is an under-construction school house built by Hazelgate prisoners and locked in the basement until the work is completed.
Silver mines are currently not mineable by players, but I'm trying to figure out why. The normal fix isn't working so I need to look it up to find other ways to make it work.
All NPCs in Hazelgate itself are friends with each other and with the Player.
Cedar Creek also has a path along the pond that leads to the Norse ruins, and if you read the notes on the table in the room and find three bodies there, the sad story ends inside. If you exit the ruins on the other side, it will lead to another "Hazel Trail" path that runs along the east coast of Skyrim. Along the Hazel Trail, another thing of Skyrim was founded by the ancient Dwemer. But I will leave it to you to find out. lol. You'll know when you find it. Continue along this road where it will intersect with the road on the northeastern boundary. (Don't know the name of this road, but the one that leads to the statue of Boethiah.) There is also a small road that leads to a small island called "Patty Island".
There is a bandit camp on the Hazel Trail. But these bandits designated themselves as "suffering" hunters. They collected people with the disease, brought them back to that camp, killed them, and then burned their bodies so that the disease could not spread further. They are not hostile to players.
The only mod you need is any mod that removes border restrictions so you can cross borders. This mod will work with any mod unless it interferes with the east coast of Skyrim across the border. One mod I can look at is Nyhus Mod
I still have some work to do, such as having the NPC leave one building, enter another, use some idle markers, and then return to the first building. I'm also working on some quests but trying to figure out some issues. But I'm not a task creator. Lol, and try asking for different tasks instead of "go kill this guy and bring me my sword". lol,
I've modified Navmeshed into a mod so that followers can enter every building and mine. However, on the Hazel Trail and Northern Border road to Patty's Island, I only paved the paths with Navmesh. You can take risks, but your followers can't.
If you are coming from Patty's Island, the only two hostile animals are the two wolves north of the pond in Hazel Trial (lvl10) and the Frost Troll (lvl40) on the path to the northern border.
Thank you for downloading m …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.