Gurnod Sentinel MOD
Added an Ancient Nord Sentinel MOD
Screenshots 5 screenshots
About this mod Machine translation
Added an Ancient Nord Sentinel MOD
Introduction:
·The cornerstone atronach is a newly proposed concept in ESO's lore. The so-called servant spirits refer to non-material souls or collections of souls. They use material bodies composed of single or multiple basic elements (stone, fire, water, flesh, etc.). Keystone Acolytes are golems made from cornerstones from a specific local building - the Keystone Acolytes from eso are made from the cornerstones of Ned buildings, while the Keystone Acolytes for this mod are from ancient Nordic buildings. I will also release mods for other types of cornerstone servant spirits in eso later.
·The body part of the Old Nord Sentinel is the Nord Dungeon. Powerful mages such as Dragon Priests often have the power to transform boulders into such powerful monsters. The souls that inhabit this golem are not Daedra, but rather ancient Nordic warriors who died in battle with honor. The heads of these warriors sit on the golem's chest, thus powering the golem. Because only powerful mages can create Ancient Nord Sentinels, they are often used alongside Dragon Priests to guard the dungeon perimeter. However, not all places where Dragon Sacrifice appear will have Ancient Nord Sentinels.
·Some ancient Nord sentries can coexist peacefully with the robbers, because they believe that these robbers do not pose a threat to the dungeon and the dragon priest, somewhat like those wights who coexist peacefully with humans (see "amongst the draugr" for details). Gurnod Sentinels are very strong and the hits they deal can easily kill players, so you'll need to study their positioning to defeat them.
·Grunod Sentinels drop a very powerful but heavy Gurnod Stone Helm when defeated
Mod features:
+New resurrectable creatures
+More lore
+Tough encounters
+Collectible helmets
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.