Guard lanterns etc.

by soupdragon·v1.0·Updated 2019-09-04

卫兵灯笼等

Screenshots 6 screenshots

About this mod Machine translation

A simple mod that adds portable lanterns to guards, vigilantes, watchmen, and all NPCs who normally carry torches. Basically it's a torch replacer, but without removing the torches from the world*

*(Standard version only)

guard, alert, soldier,

Guards, etc. Lanterns Guards, vigilantes, watchmen, basically every NPC that normally carries a torch will be equipped with a portable lantern.

Torches still exist in the world and can be found in the usual places, such as in dungeons such as Torch Wall Lamps, and in scattered places around the world, such as Irkngthand on a shelf or lying on the ground in Forelhost*

But NPCs generally don't use them (with a few exceptions, they are better suited to carrying them, i.e. Stroke the Flame (lighten the portrait), Glory of the Dead (light the torch) and Enter the Temple of the Sky (lighten the sconce)*

If you don't like the script or the dlc, you can completely replace all cables with portable lanterns (excluding electrostatic torches) with alternative versions. This is just a simple 1:1 mesh replacer with no scripts or modified packages, so may be more compatible for those with conflicting mods.

Available in two flavors: regular lantern model and MM lantern model (1k diffuse 512k normal)**

nb carriable lanterns will still set gas traps like torches

*Except alternative versions.

** If you wish, you can use the 4k or 2k texture replacements from the MM Lanterns page (yes, they work on Skyrim LE)

These are the warnings:

All torches you are currently carrying will instantly become lanterns. This includes all torches, containers, and anything your followers are carrying in your inventory.

Portable lanterns will not expire after waiting for a certain amount of time with torches. The torch still exists in the world as it always has.

There are several modified scripts and a modified AI package (USLEEP/USSEP changes forwarded) with the standard version (Guard Torches) - also requires Dragonborn and Dawnguard

Alternative version (Lantern Torches) is script and package free but removes all non-static torches from the world (replacing them with Lanterns) - and does not require any DLC

So why are you doing this?

Torches are fine for dungeons, caves and ruins, but in towns and settlements? Where can I buy lanterns?

Lanterns can be hung or left around etc so why doesn't anyone carry them? They are safer than swinging a flaming stick.

Wearable lanterns are great, but it's entirely up to the player. I'd like to see more general usage among citizens.

I think to be honest though I just got tired of everyone just carrying torches and decided I wanted more variety.

FAQ

Q: What’s the point? Chesko's wearable lantern is already a thing.

A: This is great for players and followers, but for regular/other NPCs it's a shame.

Q: Is this mod compatible with wearable lanterns?

Answer: Yes.

Q: Does it require a wearable lantern?

Answer: No.

Q: So it uses his lantern model?

A: Not really, I recreated them using the original vanilla models. But I certainly take inspiration from WL.

Q: Can you wear them from the hip? Like WL?

This is beyond the scope of this mod, as they are a type of armor and things get very complicated adding them to their level list and inventory. This is a simple torch replacer, I just didn't want to invest so much time and effort into doing such a small effect.

Q: So what's the difference between this and WL?

A: WL focuses on players and fans, this focuses more on being a no-frills add-on for regular NPCs.

Q: So...can players use these lanterns?

Answer: Yes. But the mod doesn't really want to be player-centered. If you're looking for bells and whistles, use WL instead.

Q: Can a patch be released for wearable lanterns to use these lanterns instead of the MM version? !

A: Permissions are not currently turned on on WL and Chesko cannot currently detect it.

Q: Is it safe to add/remove at any time?

A: The free alternative version of the script should be fine.

Standard Edition: Additions a …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
卫兵灯笼等
File size
1.9 MiB