Guard dialogue overhaul Redux
警卫对话大修Redux
Screenshots 3 screenshots
About this mod Machine translation
More dialogue, more realism, more respect. This mod changes guard dialogue, changing it from something that ruins your immersion in the world of Skyrim to something that actually adds to it. All original sounds and fully compliant with Skyrim Lore.
Are you tired of always saying the same damn thing? Tired of them talking about things that don't make sense? Look no further!
This is the backend for Kels Guard Dialogue Overhaul Redux from SSE. Find it here!
Changes from the original eckss version: (Click the spoiler button to reveal)
Spoilers:
programme
NOTE=This is not a direct port of the older version! I made changes, fixes, improvements and additions.
More dialogue, more realism, more respect. This mod changes guard dialogue, changing it from something that ruins your immersion in the world of Skyrim to something that actually adds to it. All original sounds and fully compliant with Skyrim Lore.
GDO fixed all Skyrim Guards dialogue bugs and did a lot more.
GDO has changed the impact Skyrim Guard dialogue has on your mood in the game. Rather than annoy you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by correctly recognizing your actions rather than making disrespectful comments about characters they should respect.
GDO will not remove any comments from the guard's vocabulary; they will still be rude and laugh at you as usual at the start of the game. However, once your character completes the task of gaining the respect of the guards, their attitudes will begin to change for the better, and once your character is a legend of Skyrim, they will respect, appreciate, and sometimes even get nervous in your presence.
GDO unlocks a lot of defensive dialogue that is never or rarely used due to the overly strict conditions in the game. This isn't a bug, but a design choice made by Bethesda developers that I don't agree with. This means that before GDO, the guards will talk a lot more than you will be used to. Many people have never heard some comments before, others will only hear them infrequently in limited circumstances. Once you are respected,
GDO will add dialogue options for your character if a guard reprimands you for yelling or dropping a weapon.
GDO prevents guards from getting stuck in a loop where they just say "What is it?"
GDO now provides some but not all guard commentary for some other NPCs with the same voice. This can only be done with comments that can reasonably be considered non-guard-specific, and do not interfere with normal NPC dialogue at all, so there is no potential for conflict as a result of their addition.
If you wish to enable this feature so that all Guard dialogue is used by Guards and NPCs, use the Console command:
Set GDOExtraNPCs to 1
Once enabled, this feature will remain enabled for the role. Any new game will start with this feature disabled.
GDO Set Guard will comment your skills to 50 before the required skill level. This is considered cognoscenti in the game and seems appropriate. This value can be customized using the in-game console if desired.
GDO keeps skill level thresholds in 3 variables, each corresponding to a specific skill category. They are:
GDOSkillCombat
GDOSkillMagic
GDOSkillStealth
The default value for each is 50. If you wish to change the required skill level before the guard comments, simply change the value of the corresponding variable; they do not need to be set to the same value. When using the following console commands, ignore the quotes, they are only used to indicate the common field names in the syntax.
To check the current value, use the GetGlobalValue command:
Syntax: GetGlobalValue'variable'
'Variable' is one of 3 above. For example GetGlobalValue GDOSkillCombat
To set a new value, use the Set command:
Syntax: Set 'variable' to 'value'
Take 'variable' as one of the 3 above and 'value' be the skill level you want to set. For example, set GDOSkillStealth to 63
Once set, the value will be sav …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.