Friction-Oldrim version

by NickNak·v1.0·Updated 2020-07-25

摩擦-Oldrim版本

Screenshots 3 screenshots

About this mod Machine translation

A small mod that allows players and NPCs to flinch when hit

It's not a perfect system as it uses a script to find when the actor has been hit, it also uses a rebooted mission system (like in Animated Armory) to find NPCs around the player, so sometimes the NPCs can't flinch, but this is a short time

Currently only available for humanoids (0_master race), it is possible to make these animations work on other creatures, but it will take a lot of time (setting up animation rigs and setting animations, etc.),

Players and NPCs cannot retreat until they complete the retreat operation, but not all states allow you to retreat, such as equipped weapons/magic, unequipped weapons/magic jumping, swimming, and staggering, etc. do not allow retreat.

There are two global variables you can edit in the console to change the NPC's weather or that the player can retreat, both are on by default

"Set NPCcanFlinch to 0"

"Set PlyrcanFlinch to 0"

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
摩擦-Oldrim版本
File size
341.0 KiB