Expanded version of Farm Animals Inc.
农场动物公司的扩展版本
Screenshots 8 screenshots
About this mod Machine translation
This mod adds a lot of animals* to many places in Skyrim (especially farms, windmills, lakes**, towns, villages...). Requires DLC Dragonborn
- 131 different animals (Blue-footed Birds, Turkeys, Boars, Chickens, Swans, Roosters, Chicks, Ducks, Ducklings, Geese, Cows, Cows, Goats, Sheep, Rams, Pigs, Piglets, Peccaries, Rabbits, Doves, Seagulls, Pheasants, Flamingos, Auks, Canada Geese, GuineaFowls, Greedy GuineaFowls, Bar-headed Geese, Roadrunners and Peacocks)
** Lake LLinalta (near Brookwood) - Lake Gill (near Ivarstead) - Lake Honrich (near Rift City), will you be able to find them all? ...Listen to them!
New sounds (blue-footed bird, turkey, wild boar, flamingo, peacock, swan, chicken, rabbit, pheasant, ram, cow, cow, sheep, goat, pig, goose, pigeon, chick, duckling, duck, duck, rooster, seagull, great white shark, Canada goose, guinea pig, bald eagle chicken, long-headed goose, larger walker.
For the "Goat Pack" you have 4 dialog boxes: Follow - Wait - Agree - Deal - Fire (at Half Moon Mill, Karthwasten, Chillfurrow Farm, Salvius Farm) + 3 «Wild»!
You can also place many of these animals where you want via my mod: Repopulate Skyrim with Farm Animals and Birds
You can only have one follower at a time: if you want a different one (as in my other mods), you need to dismiss the first one before recruiting them.
If telling a follower to return home (with the message: "Your companion is coming home") doesn't fire him, or if you lose the active follower, you can try the following:
Type "²" or "`" or "~" into the console, then type: Use Amazing Follower Tweaks or other mods that have followers
to set playeranimalcount to 0, if you want to dismiss followers you can uncheck this mod (AFT or other) in the data file when launching the game
You can also enter/leave a house or fast travel with real sounds if there is a problem with the follower/companion dialog (wait-follow-trade-agree-fire)
Rare bird R
Chicken (3) Position: Alchemist
Shack Colovian Pheasant with Real Sounds (3): Hunter's Rest with Realistic Sounds
Golden Pheasant (4): Pinewatch with real sounds
Hybrid Pheasant (4): Anise's Cabin with authentic sounds
Elliot'Pheasant (7): With an authentic voice: Cairn in Halldir
Common Eider (6) With Real Sound: Closer to Loneliness
Türkiye (10) with authentic sounds: In the forest near Cairn in Haldir (south of Falkreath)
Bluefoot (9) with real sounds: Lake Linalta (several islands)
Guineafowls (7) with authentic sounds: Pelagia Farm, Sarethi Farm and
Canada Whitewatch Tower Canada Geese (27) with authentic sounds: to the south of Solitude Sawmill by the river, to the north of Heartwood Mill near the lake, close between Ivarstead and Nilheim
Vulturine guineafowls with authentic sounds Lake (6): Pelagia Farm and Half-Moon Mill
Larger roadwalkers with authentic sounds (25): West of West Lookout (near Whiterun) and north of Battle-Born Farm
New Great Road Runners (25) with authentic voices: In Rorikstead, Falkreath, Winterhold, Dawnstar, Morthal, Solitude, Windhelm
Long-headed Geese (17), with authentic sounds: North Castle Greymoor and between Bleakwind Basin and Halted Stream Camp, near water
Peacock (4), with real sounds: Falkreath + Chillfurrow Farm (near Whiterun)
Flamingos (10) with real sounds: Lake Honrich (near Riften)
Big Auks (20): Hela's Foly, Pilgrim's Trench, Icerunner's Wreck, and near Katariah
Palawan Peacock Pheasant (2) with real sounds: Hanning Blue Meadery
White-eared Pheasant (2) with real voices: in Riverwood
There are real sounds near Green Pheasant (2): Falkreath
Silver Pheasant (2) with real sounds: Pelagia Farm
Mandarin (4) with authentic sounds: Honningbrew Meadery and Sarethi Farm
Black Mallard Duck (3): Chillfurrow Farm
Cinnamon Blue Duck (4) with real voices: In Riverwood
Near Labrador Duck (12): Brandycup Farm, Nightgate Inn and Raven Rock (Solstheim)
Eurasian Mallard with Realistic Sounds (4): Falkreath with Realistic Sounds
Australian Duckling (7) / Shelducks Duckling …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.