Excellent armor
极好的护甲
Screenshots 3 screenshots
About this mod Machine translation
Enhances enchantments for unique armor sets and provides bonuses for wearing the full set of some of them. This is to increase the chances that you might wear faction armor instead of doing enchantments yourself, since enchantments are quite powerful in vanilla Skyrim.
nightingale:
No more leveling
Hood:
Illusion spell cost increased by 17>25%
Price increased by 25%
Armor:
Stamina increased by 40 > 65 points
Cold resistance increased by 50>65%
Gloves:
Lockpicking and one-handed attacks increased by 25% (unchanged)
Boots:
Eliminates the muffle effect
Movement speed increased by 25%
Nightingale Cloak: When wearing the full set of equipment, you will become invisible when sneaking, but it consumes 8 magicka points per second. Almost out
magicka makes you visible. The feeling of invisibility does not disappear after performing the operation
Armor:
Hood:
Archery increased by 20% (unchanged)
Can breathe underwater
Armor:
Poison resistance increased by 50% (unchanged)
Light armor skill increased by 25 points
Gloves:
Backstab deals double damage (unchanged)
Archery increased by 15%
Boots:
The wearer is covered (unchanged)
Sneaky is 15% better
Sithis's Contract: Once a day, quickly consume your own magic cards to restore and consume
Ancient armor has the same health and stamina:
Hood:
Archery increased by 35% (unchanged)
Can breathe underwater
Armor:
Poison resistance increased by 100% (unchanged)
Light armor skill increased by 50 points
Gloves:
Backstab deals double damage (unchanged)
Archery increased by 30%
Boots:
The wearer is covered (unchanged)
Sneaky is 30% better
``Sithis'' Contract: Once per day, quickly consume your own magicka to restore an amount equal to that consumed
Arch-Mage Health and Stamina:
Robe:
Empowered spells increased from 15>20%
Enhancement magic increased from 50 to 100
Enhanced magic bonus increased from 100>150%
Crown of the Wise:
Armor increased from 7>15
Empowered spells increased from 5 > 10%
Sattar Amulet:
Empowered spells increased from 3>10%
Boots:
Removed 40% of shock resistance
Magic resistance increased by 30%
Enhanced Spells: All spells are 20% more powerful if used in full.
Rudder:
Strengthening magic power increased from 30 points to 70 points
Magicka regenerates 70% faster
Armor:
Destruction spell cost increased by 15>25%
Summoning spells cost 25% less
Handguards:
Archery increased by 20>25%
Boots:
Sneaking increased by 20>25%
Devotee of the Old Gods: Armor rating increased by 35 points
Burqa:
Hood:
Remove stowaway bonus
Reduced the casting cost of altered spells by 20%
The casting cost of summoning spells is reduced by 20%
Robe:
Destruction cost increased by 15>25%
Magic increased by 75 points
Gloves:
Remove backstab
The casting cost of illusions is reduced by 25%
Magicka regenerates 75% faster
Boots:
The wearer is covered (unchanged)
Sneaky is 15% better
Nightweaver’s Band: (no promotion required)
Destruction spell cost increased by 10>15%
Sneaking is good 10>15% (unchanged)
15% better with one hand
Nightcrawler's power: During a sneak attack, 10 stamina points are consumed every second. If you have stamina left, the destroy spell is 30%
strong
Thieves Guild:
Hood:
Price increase 10% > 20%
Raised to 30%
Armor:
Carrying weight increased by 20>30 points
Upgraded to 50
Gloves:
The lock picking effect is increased by 15>25%
Raise to 35%
Boots:
Pickpocketing is good 15>25%
Movement speed increased by 10%
increased to 35% and 15% respectively
Thief's Knowledge: Increases light armor skill by 20 points and magic resistance by 20%.
Guild Master:
Hood:
The price is 20% > 40% higher
Armor:
Carrying weight increased by 50 > 75 points
Gloves:
Lockpicking effect increased by 35>50%
Boots:
Pickpocketing is increased by 50% compared to 35%
Movement speed increased by 20%
Guild Rights: Health re …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.