Enhanced Altered (and Unarmed) WIP

by Arioh Daerthe·v0.1·Updated 2019-10-10

增强型变更(和未武装)在制品

Screenshots 4 screenshots

About this mod Machine translation

Simple mod to change and add some perks in the change tree, light and telekinesis spells, and I've also added some perks for unarmed combat.

Alteration is one of the most boring perk trees in Skyrim. Hand-to-hand combat sucks in Skyrim. So I tried to combine them :). This mod also makes some spells more useful.

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Some Mod Features:

Craftable unarmed weapons (stealth). I did this to make switching between fists and spells faster, and secondly because some perks don't want to use standard fists. Finesse Fists cannot be improved, but can be enchanted. Can be crafted with any forge (requires a piece of leather) and is called the Mortal Fist.

Magic armor spells like Oakflesh also grant bonus damage to unarmed weapons (requires perk) - 25/50/75/100/150.

It is possible to wear a piece of light/heavy armor (just gloves or a helmet (e.g. Dracula's mask)) and mage armor, which will give you the full bonus.

Makes ranged movement and candlelight/spelllight spells more useful.

And of course the "secret magic" :).

The Dragonhide spell lasts longer, but provides 150/300/450 armor instead of 80% physical damage resistance.

Newbie Changes (0) - Half Magician

Apprentice Casts Novice Level Alteration Spell (25) - Half of the Magician's Apprentice casts a Level Alteration Spell, double casting the Alteration Spell will over flesh the effect into a more powerful version

Proficiency Change (50) - A semi-skilled caster casts a proficiency level change spell, gaining new racial powers.

Expert Alteration (75) - A semi-adept casts an expert level alteration spell that lasts longer.

Master Change (100) - A skilled Master Change level spell half-magic card, gaining 30% spell absorption. I also added a condition that Spell Absorption from Alteration does not stack with Spell Absorption from Neutron Stone, since it is very powerful in vanilla.

Protective Light (20) - Candlelight spells generate 20% magic resistance.

Light Curse (35) - When Mage's Light is cast on an enemy, its magic resistance is reduced by 30%.

Mage Armor (30/60) Without armor, protection spells like Stoneskin are twice/three times as powerful as normal spells.

Magic Fist (40) - Protection spells such as Stoneflesh provide a bonus to unarmed attacks.

Stone Fist (60) - Unarmed strikes knock down opponents (this feature has been forgotten).

Trick (80) - Each unarmed attack will have a small passage to disarm the enemy.

Magic Mirror (90) - Magic armor has a 20% chance to reflect damage.

Master of Mind Split (55/75/100) - Mind Split does more damage and can grab objects farther away/Mind Split double cast can grab people and small creations/Mind Split does more damage and can grab almost any enemy type (works even on Mammoths and Dwarves and Centurions, but not on dragons).

Secret Magic (85) - Gain the secret knowledge of how to turn wood into gold. Once per day, you can convert firewood into gold ingots (an active ability in the Talents menu).

Eternal Wizard (100) - Once per day, you can transform your body into an energy form, increasing the power of all spells by 50% but increasing magic damage by 25% (active skill in the talent menu). I used a vanilla shader so the form looks a little different than the screenshot.

Racial bonuses from Mastery perk:

Khakit - no fall damage, Argon - water walking (active skill), Nordus - reduce shout cooldown by 20%, Red Guard and Bosmar +75 stamina,

Orcs - +75 health, Ultramars - +75 mana, Dunmers - +25 health/mana/stamina, Imperial troops - 5% increased learning speed of all skills, Bretons - 10% increased bonus to price and voice skills.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
增强型变更(和未武装)在制品
File size
6.2 KiB
SHA-256
ecc709b8b4259773833bb4684418eb678d38d50ca765c149ae51b359f862f9d5
Stored at
2026-10-07 12:10