ENDERAL - KataPUMB

by KataPUMB·v1.1.1·Updated 2019-08-30

Screenshots 8 screenshots

About this mod Machine translation

40 new spells, 2 new armor and shield crafting books integrated in Enderal.

Arcanist Set: A nehrimese armor set, but redesigned in blue with new enchantments and a set of bonuses. You need 20 blacksmiths and the recipe to craft it on the rack.

Blackmage Set: Vintage Skyrim Adept robes, Warlock headgear all textured in black, with specific enchantments and a set of bonuses. You need 30 blacksmiths to craft it on the rack.

Every Spell Tome model now comes with a version of the shield so you can wear it. It can be charmed and acts as a very weak shield. If you select "Debug Version" when starting it will also add powerful magic versions of each book for you, but for balancing purposes I removed them from the main mod. You can craft them with 10 blacksmiths and a recipe from each book to be able to craft them.

psychologism

Blink: Teleport a short distance.

Fire, Frost and Shock Shield: Increases your elemental resistances, spells are balanced from I to V.

Power Grab: Pull an enemy or object out of yourself from a distance. It has a high mana cost.

Lightborn Recital: Can store up to 3 spells. Every time you enter combat, a spell is cast. Upgrading this spell from level I to level III allows you to store 1 new spell each level, at first level you can only store 1 spell, at 2nd level and 3 at 3rd level.

Mana Recap: Charge any Judge but your mana and mana regeneration will take damage for a long time.

entropy

Death Beam: Deals entropic damage without damaging yourself, it's obviously less powerful but lasts longer than Death Breath. This is the level from I to VI.

Cursed Ritual: You permanently lose 50 points of health and stamina. In exchange for your life force, each entropy spell is 10% more powerful and costs 80% less.

Curse: Deals points of magic damage and reduces the target's magic resistance by 20% to 50%. Leveld from I to III.

Summon Wood Elemental: Summons a lvl 20 Wood elemental to fight for you.

Summon Spirits: From I to IX depending on the level of the spell you will summon the following spirits: Horse you can ride, lvl 15 Spider, lvl 18 Pus Beetle, lvl 20 Leopard, lvl 25 Lion, lvl 30 Troll, lvl 35 Vatyr, lvl 40 Antecesor, lvl 50 Titan.

Sumon Lost One: From I to VI depending on the level at which you will summon the following lost spell: lvl 20 warrior, lvl 25 archer, lvl 30 mage (summons a skeleton), lvl 35 knight, lvl 45 Lich (summons a warrior), lvl 50 eerie.

Psionics

Death Mantle: Like every other cloack there are only 2 versions I and II. Become an aspect of death that scares everyone near you.

Mental Breakdown: Deals magic damage and lets the target flee if it doesn't resist. It goes from me to level seven.

Spell: A very long cast spell, but with a long-lasting and powerful effect until combat begins. You can only have one of these mantras at a time:

Hidden Mantra: Increases Stealth by 10

Concentration of Concentration: Restores 5 mana points per second

Scattered Spells: Added by 10

Point Pain Spell: There are 2 versions that increase 1 hand by 10 points, the other increase both hands by 10 points

Mantra of Resolve: Restores 5 stamina points per second

element

Fire Nova: A fiery explosion centered on the caster. There is a small chance of dealing additional fire damage. From me to IV.

Frost Nova: A frigid blast centered on the caster. There is a chance to slow down the enemy. From me to IV.

Shock Nova: A shocking explosion centered on the caster. There is a small chance to deal additional pure damage. From me to IV.

light magic

Holy Light: A holy beam that only affects enemies and deals additional damage to the Lost. From me to level five.

Holy Cross: A cross made of holy fire, causing intense damage to enemies and additional damage to the Lost. From level one to level three.

Eloldan Solo: Each Entropy spell costs 100% more, but in exchange you gain 50 mana, and every Law of Light and Mind you have is 10% more powerful for 10%.

MOD REQUIREMENTS:

This mod requires one or more additional f …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ENDERAL - KataPUMB拼写套装
File size
20.5 MiB