Dwarf Sentinel - Mihail Monsters & Animals (mihail immersive add-on - Dwemer Automata Matrix)
矮人哨兵-Mihail怪物与动物(mihail身临其境的附加组件-dwemer自动机矩阵)
Screenshots 7 screenshots
About this mod Machine translation
Dwarven Sentinels were created simply as killing machines with one thing in mind: to seek out and destroy anyone who invaded their master's dungeons. Strangely, they appear to be a multi-tentacled creature with multiple glowing red sensors that can move easily through the air, possibly using advanced internal electromagnetism.
Dwarven Sentinels were created simply as killing machines with one thing in mind: to seek out and destroy anyone who invaded their master's dungeons. Nords, often called "squids" due to their appearance as a dwemer automaton, often patrol the ancient halls, saloons, sewers, and passageways of ancient dwemer dead cities in search of intruding beasts or wandering humans.
The Dwarf Outpost appears to be a multi-tentacled creature with multiple sensors that can easily move through the air, possibly using advanced internal electromagnetic technology that can see electrical activity around them.
The sentinels' frightening appearance reminds many people of squids, and they are nicknamed "squids." They tend to fly like squids, and in addition to their powerful claw-like tentacles, Sentinels are equipped with a continuously firing blast that can slice through and swing metal structures with ease. They're equipped with multiple audio and visual sensors, the last of which looks like a scary glowing red eye of many sizes. Sentinel is capable of electronic signature detection, from large to small, such as generated by a full-power dwarf automaton, to the electromagnetic generation of the human body, relentlessly tracking the signal once it is known. The Invader Outpost's multiple tentacles are powerful weapons, but they also charge you with heavy metal, but the primary attack method is electrical discharge. The dwarven sentinels did not negotiate or reason. Sentinels are orders taken directly from the Age of Dwemer and will always complete their mission unless destroyed or revoked by a lost return order.
The more sensitive people who have encountered Dwarf outposts describe them as automatons with an aura that is nothing like regular centurions, spiders, orbs, or the like. The Sentinels give off a strange evil aura and feeling, with an unexplainable darkness surrounding the machine, which may be related to the fact that they appear to be powered by the Black Soul Stone, which contains imprisoned people and human souls.
Dwarf Sentinels are very fast and your best option is to face them directly. They're not that powerful, but while they're much more deadly, they may outnumber you.
- 1 new creature: Dwarven Sentinel
with new sounds, behaviors and effects
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.