Dragonborn RUUUN
Screenshots 1 screenshots
About this mod Machine translation
This mod changes the levels of many enemies in Skyrim and makes them compatible with most mods and does not use any scripts
(Sometimes running means survival)
I recommend playing on the "Mastery" difficulty in Skyrim, it's like fighting enemies in Legends, but your weapons do full damage
(Skyrim's difficulty system is the fastest and laziest way possible, as you increase the difficulty of the game, what really happens is that weapons deal less damage, and enemies deal 2x more damage (enemies' status actually doesn't change via the vanilla system), RunDBRunnn allows your weapons and armor to use the damage/protection shown by the weapon/armor stats (at proficiency status), while raising the enemy's level to "Legendary" status!
Had to upload a 2.0, I missed some templates, no need to clean save but just overwrite 1.0
illustrate:
Enemies do not scale when using this mod, they are already at that level, regardless of whether it is level 10, 130 or 500, so you will encounter enemies early in the game with this mod that cannot be beaten yet
(This mod doesn't hold your hand, it just makes it easier for you because you are lower level) I think it will give a better feel to the game
(Why does every enemy get stronger because your character does it? To me, this seems like a flawed design in the game, so now, if you're level 80 that level 10 bandit is still a level 10 bandit, but a level 250 bandit is still a level 250 bandit, whether you're level 1 or 9. 100! )
Each group of bandits is random, for example: in a group of four, there may be level 10, level 50, level 30, and level 200, so just because you kill that enemy with the first shot of an arrow, it doesn't mean you can now grab "one sword and one fire"!
0 scripts to install and uninstall at any time
Most enemies have the same or more stamina as you, so they can chase you down
Level adjustments removed, yes you can now encounter level 100 enemies at level 1 (Ebony Warriors are no longer the only bad guys in Skyirm
The bandits carry not just junk weapons, but glass bows, ebony broadswords and more, it would be another thing to kill them from the start and take them away
Think you're the only mage with access to spells like Storm, Blizzard, and Lightning Storm? (Shakes head) Not anymore! (Advanced Enemy Mage)
A few bandits can shout
This is beyond bandits, dragog, spiders, gone are the days of one hit killing giants
Most enemies don't use PC upgrades, they are already at that level, ranging from level 10 to level 500 (higher ranked enemies)
There are no longer any consequences for running to bandit camps
Now mods like SUBMIT, DEFEAT, DEATH ALTERNATIVE are always important
If you reach higher levels, tougher enemies will appear
Not all enemies are strong, some are still weak
No touch to the original vampire, this will be in the Dawnguard version
Should be compatible with everything, the only things that change are encBandit01Template and similar files
Reason for this mod:
As mentioned before, no matter how powerful Dragonborn becomes, Death Alt and other mods are always in play
You need to learn to enhance your armor
You will need more powerful weapons
Sometimes you are defeated in defeat or DA and you will have to find a more strategic way to find the person who robbed you
Shields are now as important as guards
You now face a challenge as you perform the Glorious Folly Talisman
Sometimes you really have to run!
Xtreme version upgraded all templates, 2.0 is just bandit, mage and some draugr
Require:
horizon
update.esm
Install:
mod manager or put it into your data folder and activate the esp file
Should be lower in the load order, maybe even at the bottom, above the bash patch
If you don't see stronger enemies right away in a Skyrim game, sometimes things don't change until you reset the unit, I had my game units reset every 144 in our game and after a while you will encounter them
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.