Dementors - Mihail Monsters and Animals

by Mihail·v1.2·Updated 2019-09-10

摄魂怪 - Mihail怪物和动物

Screenshots 7 screenshots

About this mod Machine translation

The spawn of the Ideal Master, the Dementor is gliding, covered in a black hooded cloak with a long black cloth, like a ghostly undead creature and is widely regarded as one of the foulest creatures in the world. They infect the darkest, filthiest places, they glow with decay and despair, they remove peace, hope and happiness from the air around them.

Dementors are among the foulest creatures to ever walk this world. They infect the darkest, dirtiest places, they glow with decay and despair, they drain peace, hope and happiness from the air around them... Get too close to the Dementors and every good feeling, every happy memory will be sucked out of you. If they could, the dementors would rely on you long enough for you to become like themselves...soulless and evil. You will be left with nothing but the worst experience of your life.

Dementors are gliding, ghostly undead creatures that are widely considered to be among the foulest creatures in the world.

Dementors have a humanoid shape, approximately three meters, or 10 feet tall, and are hooded and covered in long black cloth, making them very similar to ghosts. Its body is gray and rotting, looking like a rotting corpse, and its breathing sounds rattling, like it's trying to "suck more air" from the room. Its hands were "shiny, grey, slimy and scabbed". They seemed to radiate coldness. The dementor's face has empty eye sockets, covered with skin flakes. There is supposed to be a huge hole in the mouth that is used to suck the vitality out of the victim. Dementors are also blind because they have no eyes. However, they can sense if there is a presence close to them by sensing their victim's emotions.

Dementors feed on human happiness, thus creating feelings of depression and hopelessness in anyone who comes near them. They can also consume a person's soul, leaving their victim in a permanent vegetative state, and are therefore often referred to as "soul-sucking demons", leaving a person as an "empty shell" to be used as a body for death.

The dementors seem to suck all the light and happiness out of the air as they draw long rattling sounds and cause darkness to close everywhere and the victim feels very cold. They can glide toward their victims without making a sound.

Their intelligence is hotly debated: they are sentient enough to taste and feel fear, to be attracted to it and possibly to have the hope of a positive recollection. They are also intelligent and insatiable: for years they obeyed dark mages and vampires because, in their duties, they were supported by any remaining hope or happiness of their prisoners. They can understand and follow at least simple instructions. They can also communicate, implying that they can speak or otherwise communicate with wizards. On the other hand, most mages consider dementors to be malevolent creatures who make no distinction between those they are hunting and those who stand in their way.

Dementors are the direct spawn of the ideal masters of Soul Cairn, and are not known to permanently reside anywhere else except where they are summoned by wizards and vampires and bound to the nirn.

Outside of Soul Cairn, Dementors appear to seek out prey in variable-sized groups when summoned, usually between 2 and 5, sometimes acting as guardians of the Necromancer. They appear to attack first by circling their targets, cutting off any escape, then immediately descending on them.

Although not extremely powerful, they have strange physical properties, alternating between tangible and intangible, so generally arrows and projectile-like magic have no effect on them, and weapons are useless in most situations. The best strategy is to use a massive damaging area spell or Shout, or use a light spell like Light Cloak, especially the area spell Bane of the Undead that makes the undead flee. However, not everyone attacks first, if not first, especially those guarding the entrance bridge to Harken Castle. Another example is the guard prison that guards t …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
摄魂怪 - Mihail怪物和动物
File size
7.0 MiB