Cord Nall

by Arthmoor·v1.0.1·Updated 2020-06-16

科尔德·纳尔

Screenshots 5 screenshots

About this mod Machine translation

Keld-Nar is a village in Eastmarch, near the Dwemer ruins of Mzulft.

"This does not translate to Feldscar at all. It translates to Keld-Nar, an abandoned village deep in northern Skyrim. Keld-Nar sits between an ancient Norse tomb and a large black stone whose origins Keldon and I can never be determined." - Raminus Polus, c. 3E 433.

A year ago, during the Oblivion Crisis, a northern village was on the verge of disaster at the hands of a pair of Dunmer mages. Their mission is, no, to find redemption that they believe will lead to their attack on Dadra. Instead, they found Feldeskar, and ultimately their plans were torn apart by Cyrodiil's champions. But what was Raminus Polus telling the champion about his village? Keld-Nar, the location where Dunmer seeks the actual prize? Raminus Polus and Keldon Swiftrunner have been there before, but what has become of them since?

Thirty years ago, refugees from the First World War set out from Northern Cyridil in a desperate gamble to answer this question once and for all. Where once there was ruins, a thriving village has sprung up. Come in and travel, stay for a while, rest your tired legs and listen to the old man's stories.

Keld-Nar is a village in Eastmarch, near the Dwemer ruins of Mzulft. It had an inn, a blacksmith shop, stables where horses could be parked, and a decent-sized local garrison. Unlike many other densely populated areas, Keld-Nar welcomes Khajiit due to the resident's history with them in Feldscar decades ago.

The village began as a place controlled by the Stormcloak Rebels and openly worshiped Talos, but would have been controlled by the Empire if they had won the Civil War. Where possible, Keld-Nar should also be included in any town-based Fallout missions and will be attacked by dragons. If you have a Dawnguard, you may also get hit by random vampires.

Installation requirements

Official Skyrim patch 1.9.32.0.8 or higher.

Do not extract the contents of the BSA file into the Data folder as a loose file, or do not let mod Manager perform equivalent functions on the file's contents. Doing so will cause things to load in the wrong order and break the game. Skyrim is designed to load BSA together with its ESM/ESP files. Circumventing this will cause some issues and I will not provide support. If you insist on not following this advice, you will not be supported for the resulting problems.

Install-Wrye Bash BAIN

Drag and drop the archive into the Skyrim Mods\Bash Installers folder and install as usual.

Make sure the mod is activated in the Wrye Bash mods tab.

Installation - Mod Manager

Use the "Download with Manager" button on the Skyrim page. The installer should take care of it from there.

Then just make sure NMM has the mod activated.

Installation - Manual

Place the Keld-Nar.esp and Keld-Nar.bsa files into the "Data" folder.

Activate the module using the management tool appropriate for you.

Uninstall

Due to the nature of Skyrim mods, especially those that add scripts, it is highly recommended that you try to uninstall the mod from the active game. Any mod other than a pure mesh or texture replacement may leave permanent changes that you may not want. This is not something modifiers can correct. This is the way Bethesda designs its games. There is no support for anyone who uninstalls this mod from the active game and continues saving.

To remove the mod: Delete Keld-Nar.esp and Keld-Nar.bsa from the Data folder. Then reload the game as usual. should use "

load order

Prioritize" for optimal placement.

compatibility

The Arons Mecha Dragons placed two mechanical dragons in Mzulft, which got too close to the village and eventually attacked it. Papyrus was used to disable the two dragons without the need for a patch.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
科尔德·纳尔
File size
22.5 MiB