conversion system

by Indigo Mad·v1.0·Updated 2020-05-20

转换系统

Screenshots 8 screenshots

About this mod Machine translation

This is a separate system for werewolves and vampire lords, and a powerful system that allows modders to easily create more transformations, which may include Dragonman, Warcat, and more. The system offers a level system, a restriction system that allows werewolves to open menus but limits their equipment, and an arrangement system to transform your friends.

Do you want to transform your followers into werewolves or vampire lords? Fed up with the brutal upgrades of werewolves and vampire lords? Or are you just wondering why when you transform into a werewolf/vampire lord, why can't you operate switches to open doors, loot from corpses, or even equip a real werewolf or vampire lord? Now these problems are gone!

Are you a liar? Do you want to create an interesting race that transforms werewolves and vampire lords, but have a hard time doing it all? Now you can!

What exactly is this mod?

This mod is a system and also comes with separate werewolf and vampire lord transformations. This system can help you with new conversions. If you're just a player, enjoy the new werewolves and vampire lords.

The system has the following functions:

  • Accessible: You just have to do a little work to make your new conversion. Just load the esp and you can add it to your system, there will be no compatibility issues if you load multiple conversion esps. I've prepared a lot of spells for you. You just drag it to the list and set your mod. Of course, if you write an exciting spell for it, that should be the best.

2. Level system: You can set 20 skills for conversion competition. Each skill has 10 levels. There are only 10 types of werewolves and vampire lords in this mod, but I think it's enough. The structure of these skills looks like a tree, so I call the level record a "tree". (Some say it should look like a comb, but I think the tree could be more active and I like it.)

3. Restriction system: Werewolves and vampire lords can now open all menus, activate furniture and perform switches. There is more information about it. I added a restriction system to ensure that werewolves and vampire lords couldn't equip things they shouldn't. I've never had a werewolf with any shouts, spells, or armor except for the two spells and two pieces of armor that are specific to werewolves. I didn't put a spell limit on the vampire lord, but it can't use shouts and armor except for rings and necklaces. You can also set such limits in your own conversion mod.

4. Arrangement system: How to arrange all these "trees" and skills for players and followers? In this system you should register the actor to save his information and you have 20 slots to do this. I don't think you need more, and I don't think your game will get rid of the CTD if they transform together. I then want the transformation to be shared by all actors, but only available to one person at a time. So I found a name "Totem" from Skyrim. Totems will accompany all transformations and their abilities. You can have up to 98 totems, and if you assign them to an actor, he can gain the power of transformation. You can use very spells to transform him, or just use hotkeys to transform all the actors with totems along with them. When you fight a wolf or vampire, you will randomly find a werewolf or vampire lord, kill them and claim their totem (cast as a scroll and it will show up in the MCM menu). You can also craft exclusive armor and spells from a totem (roll), or just destroy it to gain skill points to upgrade your other totems. In addition, if you want to make a new transformation, you should also set a totem for it. You can design it like a werewolf in my system, or use other fun ways to get it.

Are you a liar?

I will provide documentation on how to run the new "Conversion Competition" and incorporate it into the system. But I've been a little busy lately. Maybe the template esp will come first.

Are you just a player?

If you're just playing around with the features I've provided, it's still a g …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
转换系统
File size
36.4 MiB