Computer Repair Immersive Citizen MOD
电脑维修身临其境的公民MOD
Screenshots 2 screenshots
About this mod Machine translation
... %26preview%3D&pUp=1
[tr=transparent]Combat status
[tr=transparent]This plugin greatly improves the root AI used by NPCs when they are in combat. Specifically, this adds a new "survival instinct" feature to NPC AI.
[tr]survival instinct
[tr=rgb(64, 64, 64)] Survival Instinct is a script-free trait that allows nearly all [tr]friendly [tr=rgb(64, 64, 64)] and [tr]unique [tr=rgb(64, 64, 64)] NPCs in Skyrim to correctly assess danger from invaders and respond to attacks based on their ability to respond to reality. In summary, if an NPC is attacked and has no chance to defeat the invader, the NPC will flee the invasion and attempt to find a safe place (den). Hideouts are randomly selected, and the number of hideouts an NPC can access depends on the size of the city they live in. The hiding place can be the NPC's home, a local temple, the leader's base camp, a mine, a local barracks, etc.
[tr=rgb(64, 64, 64)]This[tr]video[tr=rgb(64, 64, 64)] will show this feature in action and will explain how it works. A more complete explanation is below.
[tr]How it works: Basic rules
[tr=rgb(64, 64, 64)]The basic rules are as follows:
[tr]If an NPC is attacked by an attacker who is level 10 or above, the NPC will run away.
[tr] If the attacking NPC's health is lower than the NPC's maximum health threshold percentage, the NPC will flee the invasion. Currently, there are four conditions: 50, 40, 30, and 25. These thresholds are based on NPC's resistance to physical damage. For example, an NPC wearing a full set of heavy armor and shield will only escape once when his health is below 25%.
[tr=rgb(64, 64, 64)] Therefore, four parameters determine whether an NPC has a chance of winning:
[tr]The current level of the National People’s Congress
[tr]The current level of the invader
[tr] NPC is currently in good health
[tr] Physical damage of large current resistance (armor and armor spell)
[tr]Additional information[tr=rgb(64, 64, 64)]:
[tr]The NPC(s) don't use survival instinct when they are recruiting followers.
[tr]Survival instinct will only be used by friendly [tr] and unique [tr]NPCs
[tr] NPCs will use their survival instincts against invaders as other addons add (Skyrim Immersive Creatures, Elemental Dragons, etc.).
[tr]NPC will use its survival instinct to attack the player character (PC).
[tr]Other plugins that add friendly NPCs (3dnpc, insignificant NPCs, etc.) will also use survival instinct.
[tr]How it works: Advanced rules
[tr=rgb(64, 64, 64)] In addition to the rules mentioned above, special rules are assigned to several NPCs (but not all) based on their personalities and their social status. These rules have priority in the event of a conflict with the general rules.
[tr]Civilian NPC[tr]: [tr=rgb(64, 64, 64)] When an NPC in the "civilian" category does not try to counterattack the invader's attack. If they are attacked, they will run away in an attempt to alert guards. An NPC entering the civilian category must meet the following requirements:
[tr]The maximum level of NPC is capped at 10 or less.
[tr]The NPC is unarmored
[tr]The NPC is bare-handed (except: a dagger does not count as a "weapon")
[tr]Strategist NPCs[tr]:[tr=rgb(64, 64, 64)] NPCs classified as "Strategist" tactically retreat for a few seconds once their health is reduced by half. In this move, they will keep their distance while self-healing and refreshing protection spells. Once it's over, the Strategist NPC will return to the fight. An NPC falls into this category and meets the following requirements:
[tr]The National People's Congress is a member of the University of Winterburg
[tr]The NPC has a magic value higher than 63
[tr] Cautious NPCs [tr]: [tr=rgb(64, 64, 64)] NPCs classified as "cautious" will flee from [tr] any [tr=rgb(64, 64, 64)] attackers who are more than 5 levels above them (instead of 10). Additionally, these NPCs will run away when attacked by an "impressive" invader, even if the NPC is a higher level. Specifically, the following animals we …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.