Combat Consequences
Screenshots 2 screenshots
About this mod Machine translation
A mixture of combat adjustments and a "lossless" defeat system. These adjustments should make combat more challenging and punishing without being outrageous.
Combat Aftermath focuses on making small changes that make combat more engaging, challenging, and punishing, all without inducing combat rage. This includes changing the scaling of damage based on the game's difficulty settings, changing potion strength and duration based on the scenario, and changing the amount of damage taken and given based on health and stamina percentages.
It also adds Defeat system ala Death Alternative, but completely lossless. Any items lost due to failure can be recovered later, so you can use your Daedric artifacts with confidence.
I also recommend complementing this mod with a mod like Mortal Enemies and a dodge mod like TK Dodge.
This module can be installed at any time, but preferably not in combat.
If you are not under Defeated or Weakened effects and are not wearing any of the bandages added by this mod, you can uninstall it.
Difficulty adjustment
Difficulty game rules have been changed to make them more realistic, i.e. player and enemy will take approximately the same amount of damage. Increasing difficulty causes players and enemies to take greater damage, and vice versa. The difficulty slider now indicates how many mistakes you can make before losing. On Novice difficulty, a few swings with the warhammer might knock you or an enemy down, whereas on Mastery or higher, you can't go wrong swiping a bandit leader with a battleaxe.
Difficulty: player damage, enemy damage
Novice: 0.6, 0.50
apprentice:
0.8, 0.75 Skilled: 1.0, 1.00
Expert: 1.4, 1.50
Master: 1.8, 2.00
Legend: 2.2, 3.00
Combat adjustments
They're small gameplay combat tweaks that make combat more engaging. These are preparation, survival and exhaustion.
These can be temporarily disabled and enabled in MCM. Depending on the situation,
Preparation changes the power of potions and self-cast spells.
During combat, the duration and intensity of beneficial effects are halved. Crouching and staying still negates this.
Outside of combat, the duration of these effects increases:
-Stay still: Duration x2
-Stay still and crouch: Duration x5
-Remain still and seated: Duration x10
Therefore, you must decide which potions to use before entering combat, as they will be worthless during combat. It also partially prevents restoration spells from making players nearly invincible.
Survival rate changes how much damage you take based on your health percentage. The more damage you take, the less damage you take, allowing you to survive long, tense fights and reducing your chances of getting shot. It also mitigates the effects of a “prepare and fail” system.
Exhaustion simply changes the damage done by physical weapons based on your stamina percentage. The lower your stamina, the less damage you take.
Battle lost
Failure is the most complex part of this mod, but is still fairly simple. With "Failed in Combat" enabled, when your health reaches 0, you will not die but will begin to bleed. When you start bleeding out, you have only one chance to rally and continue fighting in a weakened state, or you can surrender and hope your allies get you to safety.
Rally will fully restore your health but inflict debilitating debuffs. The debuff lasts for 12 hours after being knocked down once and reduces the effectiveness of your weapons, spells, and armor by 10%. Being knocked down multiple times increases the debuff's duration and strength, ultimately halving its effect. The chance of a successful rally depends entirely on your level, solo players above level 50 are guaranteed to rally, and followers above level 25 are guaranteed to rally. Werewolves, vampire lords and other non-human variants will guarantee the rally.
Surrendering or failing to rally and extinguish will cause a few things to happen depending on the status of your allies. If you don't have any followers, or they are bleeding o …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.