ClefJ's Village by Dx
Dx的ClefJ的村庄
Screenshots 5 screenshots
About this mod Machine translation
Merge many ClefJ Mods to save plugin space: Information:
I don't know anything about city architecture, so if there are problems like missing textures or NPC issues, there's not much I can do about it.
I did clean up the Mod/s using TES5Edit.
I haven't had any major issues myself so far. :About Mods:
You'll find most of the information on the Mod Page!
Left Hand Cross - Not compatible with Silverstead, player home
ClefJ's Karthwasten-Experimental- No requirements, player's home field
ClefJ's Rorikstead - Not compatible with any major outmod to Rorikstead, player home
ClefJ's Dragon Bridge - Incompatible with changes to Dragon Bridge's external organ dysfunction syndrome, players go home
Anggar's Mill, ClefJ Edition - Not compatible with any mods that may modify the area in front of Anggar's Mill
ClefJ's Half Moon Mill - Of course not compatible with the region's major town revamps, including the adorable Wolvenna's Half Moon Vampire Town.
-Certain player houses are compatible, such as those outside the Little River Bridge, such as the Half-Moon Chalet. player home
Diamond Bluff Settlement - Incompatible with the possibility of modifying the Lonely Lighthouse, any external MOD player home
ClefJ's Shurestone - Not compatible with any modifications to Shurestone cells and may be harmful since the wall is made to cover the entire city and the player returns home
ClefJ's Darkwater Crossing - Known conflicts with Mods that immediately edit units surrounding Darkwater Crossing, such as the Fort Darkwater files
-A few clips from Better Fast Travel to accompany the frame
-Quest/spell mod Spectraverse has location dependency blocked by this town. Turning mods on/off to complete this part of Spectraverse is about right for me, Gamers Home
Kynesgrove and Heldenloft - Not compatible with the Nernies Villages expansion, Kynesgrove modifiers with other mods I guess wouldn't work so well together unfortunately. In the Steamscorch mine there is a dungeon project going on, but it has nothing to do with it atm and should be discussed later. Gamers Home: Requirements:
All DLC, many of his mods use at least one DLC
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.