Classic Ghost MOD
MOD adds 1 new ghost, including 3 variants
Screenshots 5 screenshots
About this mod Machine translation
MOD adds 1 new ghost, including 3 variants
Introduction:
·Ghosts come from the souls of the dead who still have unfinished business in the mortal plane. They maintain a human appearance and are able to speak, until they begin to lose their sense of identity, memory, and purpose, eventually becoming a floating figure rather than a human being. There are obvious signs of self-punishment and guilt, like the executioner's noose and the torn clothes. Ghosts can cast basic level frost spells and are completely immune to attacks from this element. This MOD adds exactly this kind of ghost.
·There are 3 variants of classic ghosts, including ordinary ghosts, slightly stronger sacred ghosts (usually with hats) and more powerful ancient ghosts, but they are basically relatively weak. Ghosts appear in the catacombs, the Halls of the Dead, and anywhere the dead live, including the Soul Cairns and Nordic and Dwarven ruins. Ghosts roam those abandoned places, sometimes destroyed by dwarf machines or wights.
·The way to tell friendly ghosts from hostile ghosts is to pay attention to their legs. A ghost without legs is likely to be dangerous. But keep in mind that in some places you will find that even ghosts with legs like humans can be aggressive towards you, so be careful.
·In order to maintain the balance of the game, these ghosts have the same abilities as the ghosts in the original game, so if you have mods for the ghosts in the original game, the effects of these mods may also take effect on the ghosts in this mod (the only difference in this mod is that they are resistant to frost magic)
Mod features:
+1 new ghost, including 3 variants
+ New sounds, actions
+More undead
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.