Bound Armory Extravaganza - the MCM version
Screenshots 2 screenshots
About this mod Machine translation
Covers all weapon and related tool needs via MCM support: adding no fewer than 32 weapons and related tools.
Bound Armory Bash – MCM Version
This is a translation of the excellent Mod Bound Armory Extravaganza - the MCM version of Gruftlord and the various artists whose resources you can find and need here.
This mod covers all your weapon related needs, MCM support: 32 choices of weapons and related tools, adjustable damage, improved appearance. The damage and impact depends on your mastery of the plot.
You can select and change the type of weapon summoned by a one-handed weapon (you can have a different weapon in each hand), a two-handed weapon, or a ranged weapon. You can also summon a pickaxe and a lumberjack axe.
arms
Selection: Select the weapon each spell will invoke via the MCM menu.
Two spells are available for one-handed weapons, so each hand can use a different weapon.
Here is a list of available weapons:
One-handed weapons:
Sword, axe, mass, dagger, sword (katana), short sword, short spear, axe, heavy hammer, short staff, boxing dagger, katar, urak, ancient urak sword without flame, dagger without flame.
Two-handed weapons:
Weapons Axe, Swordfish, Hammer, Battle Halberd, False, Fauchard, Trident Long Buried Scraper, Fighting Stick, Tomahawk without Flame.
Ranged weapons:
Bow, crossbow, flameless arc, flameless crossbow
tool:
pickaxe, lumberjack ax
Adjustable Damage:
mysterious bond
Connecting the weapon will deal Dalad-level damage and gain 10% of summon level in bonus damage.
This damage is physical and therefore affected by weapon assets and skill levels, and is reduced by the enemy's armor value.
Damage adjustments can be disabled in the MCM menu.
soul thief add-on
The weapon casts a soul capture spell on the target and gains special effects.
The effect depends on the school you select in the MCM menu.
Available options include: no special effects, magic absorption, vitality or health, instability effects, solar or elemental damage.
Conviction phase
Linked weapons gain 1% of your current magic level as bonus damage, magician mastery per level and double conjugate advantage (up to 7%).
This damage is physical and therefore affected by the weapon's asset and reduced by the enemy's armor value.
Damage adjustments can be disabled in the MCM menu.
compatibility:
compatible:
Presator - A Skyrim perk that loads Normal after the Armored Armory.
SPERG, patch available.
Requiem, patch available.
Mod requirements:
This mod requires one or more additional files to work properly.
Please make sure you have installed the files correctly before trying to use this file.
Dawnguard
Dragonborn
SkyUI
SKSE
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.