Binding Armor - Mihail Powers and Spells (Mihail Immersive Add-on - Armor - Spellcaster)
绑定装甲-Mihail力量和法术(Mihail身临其境的附加组件-装甲-法术师)
Screenshots 3 screenshots
About this mod Machine translation
The Binding Armor mod adds a magic spell from the School of Spells that allows the mage to bind magical armor of his own creation to himself to aid him with additional defense when necessary. The weight of the armor is much lighter than that of ordinary armor and has higher defensive power.
The Binding Armor mod adds a magic spell from the School of Spells that allows the mage to bind magical armor of his own creation to himself to aid him with additional defense when necessary. The weight of the armor is much lighter than that of ordinary armor and has higher defensive power.
You can throw bound elevated armor and bound ebony armor, as heavy bound armor, and bound glass armor, as light armor. You need a medium magic level to cast glass, a high level lvl to cast ebony, and a very high level lvl to cast daedric. Since it is the product of simple and clean handicrafts, it has no daedric properties of producing red light. You can buy spells at Hermitage Academy and find teachers, 3 of whom sell 3 spells each.
Another bonus is that you can cast variant spells like Ebony and Stoneflesh on top of your bound armor for added protection. The bound armor lasts for 1 minute and can be cast again or unequipped before the summoning time is up by opening your inventory and equipping regular stock gear.
The mod is intended for magic-oriented characters who don't have the time or inclination to invest time and effort in things like a blacksmith shop or an armor revitalization tree.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.