Become a bat to fly and a vampire king to fly
变成蝙蝠飞行和吸血鬼大君飞行
Screenshots 6 screenshots
About this mod Machine translation
Bat Travel Vampire Power update 1.9 Now you can transform into a bat to fly and travel quickly~~~Exclusive benefits for vampires~~
This post was last edited by dragon199512 on 2014-7-23 17:52
Original website:
Attached is the English explanation
This is a (not so anymore) simple mod that adds a few new abilities to the Vampire Lord. These abilities include: A form of lore friendly fast travel, where the player vampire can transform into a cloud of bats and travel between Villages and Cities in an instant. A power to set custom destinations for this fast travel. And a Free Flight Form where you can fly as the bats at will.
To put it simply, you can travel quickly by transforming into a bat, you can also customize your destination, and most importantly, you can fly freely!!!
[Flight Controls]
w = Forward Fly forward
s = Back to fly backwards
a = Left Fly left
d = Right Fly right
Left Ctrl = Down Fly downward
Spacebar = Up fly upwards
Z (Default Shout Button) = Deactivate Cloud of Bats
important!!!!
Requires DLC and SKSE
Must be added at the bottom of skyrimpref.ini
[Havok]
fInAirFallingCharGravityMult=1.35
If there is a MOD that modifies the bat's abilities, there may be problems.
v1.9 -
-Finally developed a method for Free Flight that doesn't cause the invisibility eye bug. It's not as clean as it was, but it does the job.
- Added a short animation to spice Cloud of Bats up.
- Turn the animation on or off in options.
- A tweak to the code has made the downward floating nearly non-existant.
Free flight will not cause the eye texture to be messed up
Add animation (can be turned off)
There is no floating feeling when flying downwards (I can’t read it casually, but I can’t understand it)
One thing I have to say is that I have tried it and found that there may be bugs when using it for the first time. Try it a few more times and check.
v1.8b -
- Fixed a bug caused by the Witness feature. Removed it completely.
It's not important, I won't turn it over
v1.8 -
- Merged Set Destination power into Bat Travel power.
- Recall has been moved to the main menu and works on all travel methods (Except free flight).
- By default Cloud of Bats now drains 2 pts of Magicka every second, this can be turned off.
- There is an option to block use of Bat Travel when in LOS of others. I don't really like the end result. It works, but it's not all that cool. It's disabled by default.
- Followers should now teleport to your location when you Bat Travel. (At least the first one does. I had issues with Serana as my second.)
- Added Forgotten Vale and Castle Volkihar Courtyard (Don't try to free fly out of the courtyard. Seriously, it's not part of the real Tamriel...) as places where bat travel and Cloud of Bats can be used.
- Disabled combat abilities while using Cloud of Bats. Meaning the default Shout button (Z) is also disabled, however pushing it still deactivates flight. You may have to hold it for a second, but no longer or else it will cast again.
The destination setting is placed under Bat Travel.
recall can be used for travel methods other than free flight
Default free flight consumes 2 mana points per second (can be turned off)
I don’t quite understand point 4, so I’ll skip it first.
Followers can travel with you
Add destinations Forgotten Vale and Castle Volkihar Courtyard (I am playing the English version so I don’t know the Chinese translation of the name), do not fly out freely from Castle Volkihar Courtyard
When flying freely, combat skills (including Dragon Roar) cannot be used
v1.7 - Changed travel method back to MoveTo. This means time will not pass when you use Bat Travel. Increased flight speed a bit more (1100 from 1000). Changed requirements to use spells from " Player must have Vampire" keyword" " to "must have Vampire Lord Spell". This was done to increase mod compatability. Cleaned up script of useless code. Included edited SkyrimPref.ini in zip file. Moved Riften Travel point to outside walls (Missed it first time …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.